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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-08-29 20:41:01 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-29 20:41:01 -0500 |
| commit | f42d630544165d11a544224ac273d6aaf89d8095 (patch) | |
| tree | 94bd73771ecb582d89a87cdca8e21b2d6573ef12 /azalea-protocol/src/packets/game/serverbound_interact_packet.rs | |
| parent | 2ea804401f54a45765860201d10d0569d07862ec (diff) | |
| download | azalea-drasl-f42d630544165d11a544224ac273d6aaf89d8095.tar.xz | |
Physics (#11)
* Put physics module in azalea-entity
* port aabb
* add more stuff to PositionXYZ
* azalea-physics
* important collision things
* more physics stuff
* backup because i'm about to delete shapes
* more shape stuff
* CubeVoxelShape
* no compile errors???
insane
* impl VoxelShape for ArrayVoxelShape
* Shapes stuff
* collide_x but it doesn't work yet
* binary_search
* it compiles
* Entity has bounding box
* Update discrete_voxel_shape.rs
* Entity::make_bounding_box
* ok i'm about to merge az-entity and az-world
might be a terrible idea which is why i'm committing first
* ok so i moved entity to world
* on_pos and move_entity compiles
* add send_position
* move collision stuff to collision module in az-physics
* dimension is no longer an Option
* start trying to do collision for the client
* collision works :tada:
* start adding palette resizing
* get_and_set (pain)
* it compiles but probably won't work
* add a test
* remove printlns
* add more tests for palette stuff
* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket
i think i changed this on accident once
* palette resizing works
todo: remove the printlns
* Remove printlns in palette.rs
* fix issues from merge
* fixes + work a bit more on physics
* Better entities (#19)
* well it compiles
* add tests to entity storage
* add suggestions in azalea-brigadier
* this probably causes ub
* fix brigadiersuggestions
* get rid of entityid
* test From<EntityMut> for EntityRef
* don't mention other libraries since there's too many
* fix warnings
* do todos in brigadier suggestions
* work on physics
* more physics stuff
* remove trait feature on az-block
i think rust gets confused and compiles the macro without the feature
* bump ahash
* aes tests in az-crypto
* optimize aes's deps
* fix crashes
* fix section_index for negative numbers and test
* fix BlockPos protocol implementation
* remove some debug prints
* prepare to add ai_step
* make ai step work
* clippy
Diffstat (limited to 'azalea-protocol/src/packets/game/serverbound_interact_packet.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/serverbound_interact_packet.rs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/azalea-protocol/src/packets/game/serverbound_interact_packet.rs b/azalea-protocol/src/packets/game/serverbound_interact_packet.rs index 47843d47..7f54bd44 100644 --- a/azalea-protocol/src/packets/game/serverbound_interact_packet.rs +++ b/azalea-protocol/src/packets/game/serverbound_interact_packet.rs @@ -1,7 +1,6 @@ use crate::packets::BufReadError; -use azalea_buf::McBufVarReadable; -use azalea_buf::{McBuf, McBufReadable, McBufVarWritable, McBufWritable}; -use azalea_core::EntityPos; +use azalea_buf::{McBuf, McBufReadable, McBufVarReadable, McBufVarWritable, McBufWritable}; +use azalea_core::Vec3; use packet_macros::ServerboundGamePacket; use std::io::{Read, Write}; @@ -21,7 +20,7 @@ pub enum ActionType { }, Attack, InteractAt { - location: EntityPos, + location: Vec3, hand: InteractionHand, }, } @@ -63,7 +62,7 @@ impl McBufReadable for ActionType { let z = f32::read_from(buf)?; let hand = InteractionHand::read_from(buf)?; Ok(ActionType::InteractAt { - location: EntityPos { + location: Vec3 { x: x as f64, y: y as f64, z: z as f64, |
