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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-08-20 15:17:07 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-20 15:17:07 -0500 |
| commit | dbb2092ac002790c07ad21cf7d12aabb477a2e74 (patch) | |
| tree | 5d5bb1e6dbca8250292a9e0b1edc7325699bbbaf /azalea-protocol/src/packets/game/serverbound_interact_packet.rs | |
| parent | ac4d675d44a93a6625f508263c650206a7ff1f98 (diff) | |
| download | azalea-drasl-dbb2092ac002790c07ad21cf7d12aabb477a2e74.tar.xz | |
Implement ALL packets (#16)
* add a couple more packets and improve codegen
* enums in packet codegen
* fix enums and MORE PACKETS
* make unsigned numbers the default
* codegen can make hashmaps
* UnsizedByteArray in codegen
* Vec and Option
* enum codgen works in more situations
* ServerboundInteractPacket
* Fix error with new error system
* More packets
* more packets
* more packets
* guess what was added
* yeah it's more packets
* add more packets
* packets
* start adding ClientboundBossEventPacket
* finish boss event packet
* improve codegen for linux
* start on command suggestions packet
* rename declare_commands to commands
* más paquetes
* fix generating custom payload packet
* more packets
* mehr Pakete
* improve codegen for movement packets
* rename move packets to have "packet" at the end
* fix some unused variable warns
* addere plus facis
* pli da pakoj
* plus de paquets
* più pacchetti
* make ChatFormatting a macro in azalea-chat
* change a match to matches! macro
* update SetPlayerTeam to use ChatFormatting
* ClientboundSetScorePacket & fix clippy warnings
* finish game state :tada:
* add remaining packets for other states
* fix error in ping.rs
Diffstat (limited to 'azalea-protocol/src/packets/game/serverbound_interact_packet.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/serverbound_interact_packet.rs | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/serverbound_interact_packet.rs b/azalea-protocol/src/packets/game/serverbound_interact_packet.rs new file mode 100644 index 00000000..47843d47 --- /dev/null +++ b/azalea-protocol/src/packets/game/serverbound_interact_packet.rs @@ -0,0 +1,85 @@ +use crate::packets::BufReadError; +use azalea_buf::McBufVarReadable; +use azalea_buf::{McBuf, McBufReadable, McBufVarWritable, McBufWritable}; +use azalea_core::EntityPos; +use packet_macros::ServerboundGamePacket; +use std::io::{Read, Write}; + +#[derive(Clone, Debug, McBuf, ServerboundGamePacket)] +pub struct ServerboundInteractPacket { + #[var] + pub entity_id: u32, + pub action: ActionType, + /// Whether the player is sneaking + pub using_secondary_action: bool, +} + +#[derive(Clone, Copy, Debug)] +pub enum ActionType { + Interact { + hand: InteractionHand, + }, + Attack, + InteractAt { + location: EntityPos, + hand: InteractionHand, + }, +} + +impl McBufWritable for ActionType { + fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { + match self { + ActionType::Interact { hand } => { + 0u32.var_write_into(buf)?; + hand.write_into(buf)?; + } + ActionType::Attack => { + 1u32.var_write_into(buf)?; + } + ActionType::InteractAt { location, hand } => { + 2u32.var_write_into(buf)?; + (location.x as f32).write_into(buf)?; + (location.y as f32).write_into(buf)?; + (location.z as f32).write_into(buf)?; + hand.write_into(buf)?; + } + } + Ok(()) + } +} + +impl McBufReadable for ActionType { + fn read_from(buf: &mut impl Read) -> Result<Self, BufReadError> { + let action_type = u32::var_read_from(buf)?; + match action_type { + 0 => { + let hand = InteractionHand::read_from(buf)?; + Ok(ActionType::Interact { hand }) + } + 1 => Ok(ActionType::Attack), + 2 => { + let x = f32::read_from(buf)?; + let y = f32::read_from(buf)?; + let z = f32::read_from(buf)?; + let hand = InteractionHand::read_from(buf)?; + Ok(ActionType::InteractAt { + location: EntityPos { + x: x as f64, + y: y as f64, + z: z as f64, + }, + hand, + }) + } + _ => Err(BufReadError::UnexpectedEnumVariant { + id: action_type as i32, + }), + } + } +} + +#[derive(McBuf, Clone, Copy, Debug)] +pub enum InteractionHand { + MainHand = 0, + OffHand = 1, +} |
