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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/serverbound_interact_packet.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/serverbound_interact_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/serverbound_interact_packet.rs86
1 files changed, 0 insertions, 86 deletions
diff --git a/azalea-protocol/src/packets/game/serverbound_interact_packet.rs b/azalea-protocol/src/packets/game/serverbound_interact_packet.rs
deleted file mode 100755
index e393920c..00000000
--- a/azalea-protocol/src/packets/game/serverbound_interact_packet.rs
+++ /dev/null
@@ -1,86 +0,0 @@
-use std::io::{Cursor, Write};
-
-use azalea_buf::{McBuf, McBufReadable, McBufVarReadable, McBufVarWritable, McBufWritable};
-use azalea_core::position::Vec3;
-use azalea_protocol_macros::ServerboundGamePacket;
-
-use crate::packets::BufReadError;
-
-#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
-pub struct ServerboundInteractPacket {
- #[var]
- pub entity_id: u32,
- pub action: ActionType,
- /// Whether the player is sneaking
- pub using_secondary_action: bool,
-}
-
-#[derive(Clone, Copy, Debug)]
-pub enum ActionType {
- Interact {
- hand: InteractionHand,
- },
- Attack,
- InteractAt {
- location: Vec3,
- hand: InteractionHand,
- },
-}
-
-impl McBufWritable for ActionType {
- fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
- match self {
- ActionType::Interact { hand } => {
- 0u32.var_write_into(buf)?;
- hand.write_into(buf)?;
- }
- ActionType::Attack => {
- 1u32.var_write_into(buf)?;
- }
- ActionType::InteractAt { location, hand } => {
- 2u32.var_write_into(buf)?;
- (location.x as f32).write_into(buf)?;
- (location.y as f32).write_into(buf)?;
- (location.z as f32).write_into(buf)?;
- hand.write_into(buf)?;
- }
- }
- Ok(())
- }
-}
-
-impl McBufReadable for ActionType {
- fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
- let action_type = u32::var_read_from(buf)?;
- match action_type {
- 0 => {
- let hand = InteractionHand::read_from(buf)?;
- Ok(ActionType::Interact { hand })
- }
- 1 => Ok(ActionType::Attack),
- 2 => {
- let x = f32::read_from(buf)?;
- let y = f32::read_from(buf)?;
- let z = f32::read_from(buf)?;
- let hand = InteractionHand::read_from(buf)?;
- Ok(ActionType::InteractAt {
- location: Vec3 {
- x: f64::from(x),
- y: f64::from(y),
- z: f64::from(z),
- },
- hand,
- })
- }
- _ => Err(BufReadError::UnexpectedEnumVariant {
- id: action_type as i32,
- }),
- }
- }
-}
-
-#[derive(McBuf, Clone, Copy, Debug)]
-pub enum InteractionHand {
- MainHand = 0,
- OffHand = 1,
-}