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authormat <27899617+mat-1@users.noreply.github.com>2022-10-16 22:54:54 -0500
committerGitHub <noreply@github.com>2022-10-16 22:54:54 -0500
commit4cef62e8e4aa04e44048eb67e5091c12a73d2a09 (patch)
tree1c3b03bad262bdcab878cd42d445676290000bea /azalea-protocol/src/packets/game/serverbound_chat_command_packet.rs
parent993914d175609e5d291e7caafc1983379642e7fe (diff)
downloadazalea-drasl-4cef62e8e4aa04e44048eb67e5091c12a73d2a09.tar.xz
Microsoft Authentication (#29)
* a * try to do more work on auth signing (untested) * well auth works when i remove the d= so * auth stuff * sessionserver stuff * add auth in azalea-protocol/client * caching* refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it * how did i not notice that i had the code duplicated * fix cache * add refreshing msa token * replace some printlns with log::trace * auth works! * Update main.rs * fix clippy warnings
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