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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/s_set_command_block.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/s_set_command_block.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/s_set_command_block.rs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/s_set_command_block.rs b/azalea-protocol/src/packets/game/s_set_command_block.rs new file mode 100755 index 00000000..dacb79de --- /dev/null +++ b/azalea-protocol/src/packets/game/s_set_command_block.rs @@ -0,0 +1,63 @@ +use std::io::Cursor; + +use azalea_buf::{AzBuf, AzaleaRead, BufReadError}; +use azalea_core::{bitset::FixedBitSet, position::BlockPos}; +use azalea_protocol_macros::ServerboundGamePacket; + +use crate::packets::AzaleaWrite; + +#[derive(Clone, Debug, ServerboundGamePacket)] +pub struct ServerboundSetCommandBlock { + pub pos: BlockPos, + pub command: String, + pub mode: Mode, + + pub track_output: bool, + pub conditional: bool, + pub automatic: bool, +} + +#[derive(AzBuf, Clone, Copy, Debug)] +pub enum Mode { + Sequence = 0, + Auto = 1, + Redstone = 2, +} + +impl AzaleaRead for ServerboundSetCommandBlock { + fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { + let pos = BlockPos::azalea_read(buf)?; + let command = String::azalea_read(buf)?; + let mode = Mode::azalea_read(buf)?; + + let set = FixedBitSet::<3>::azalea_read(buf)?; + Ok(Self { + pos, + command, + mode, + track_output: set.index(0), + conditional: set.index(1), + automatic: set.index(2), + }) + } +} + +impl AzaleaWrite for ServerboundSetCommandBlock { + fn azalea_write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> { + self.pos.azalea_write(buf)?; + self.command.azalea_write(buf)?; + self.mode.azalea_write(buf)?; + + let mut set = FixedBitSet::<3>::new(); + if self.track_output { + set.set(0); + } + if self.conditional { + set.set(1); + } + if self.automatic { + set.set(2); + } + set.azalea_write(buf) + } +} |
