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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/s_interact.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/s_interact.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/s_interact.rs | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/s_interact.rs b/azalea-protocol/src/packets/game/s_interact.rs new file mode 100755 index 00000000..cdd9cba5 --- /dev/null +++ b/azalea-protocol/src/packets/game/s_interact.rs @@ -0,0 +1,86 @@ +use std::io::{Cursor, Write}; + +use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWrite, AzaleaWriteVar}; +use azalea_core::position::Vec3; +use azalea_protocol_macros::ServerboundGamePacket; + +use crate::packets::BufReadError; + +#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)] +pub struct ServerboundInteract { + #[var] + pub entity_id: u32, + pub action: ActionType, + /// Whether the player is sneaking + pub using_secondary_action: bool, +} + +#[derive(Clone, Copy, Debug)] +pub enum ActionType { + Interact { + hand: InteractionHand, + }, + Attack, + InteractAt { + location: Vec3, + hand: InteractionHand, + }, +} + +impl AzaleaWrite for ActionType { + fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { + match self { + ActionType::Interact { hand } => { + 0u32.azalea_write_var(buf)?; + hand.azalea_write(buf)?; + } + ActionType::Attack => { + 1u32.azalea_write_var(buf)?; + } + ActionType::InteractAt { location, hand } => { + 2u32.azalea_write_var(buf)?; + (location.x as f32).azalea_write(buf)?; + (location.y as f32).azalea_write(buf)?; + (location.z as f32).azalea_write(buf)?; + hand.azalea_write(buf)?; + } + } + Ok(()) + } +} + +impl AzaleaRead for ActionType { + fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { + let action_type = u32::azalea_read_var(buf)?; + match action_type { + 0 => { + let hand = InteractionHand::azalea_read(buf)?; + Ok(ActionType::Interact { hand }) + } + 1 => Ok(ActionType::Attack), + 2 => { + let x = f32::azalea_read(buf)?; + let y = f32::azalea_read(buf)?; + let z = f32::azalea_read(buf)?; + let hand = InteractionHand::azalea_read(buf)?; + Ok(ActionType::InteractAt { + location: Vec3 { + x: f64::from(x), + y: f64::from(y), + z: f64::from(z), + }, + hand, + }) + } + _ => Err(BufReadError::UnexpectedEnumVariant { + id: action_type as i32, + }), + } + } +} + +#[derive(AzBuf, Clone, Copy, Debug)] +pub enum InteractionHand { + MainHand = 0, + OffHand = 1, +} |
