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authormat <27899617+mat-1@users.noreply.github.com>2024-04-23 10:34:50 -0500
committerGitHub <noreply@github.com>2024-04-23 10:34:50 -0500
commit1d80f531b74bc3b31023753acb81b35efcdadd73 (patch)
tree675635c7c41fbb456e3e0dd7b9f09c7211d356f0 /azalea-protocol/src/packets/game/clientbound_update_attributes_packet.rs
parent0ddad8bd9c7c0e8846aec8bc90c95416418c9a63 (diff)
downloadazalea-drasl-1d80f531b74bc3b31023753acb81b35efcdadd73.tar.xz
1.20.5 (#127)
* 23w51b * make recalculate_near_end_of_path public so other plugins can do .after(recalculate_near_end_of_path) * update to 24w03a i think * start implementing 24w13a * registries work (but a lot of packets are still broken) * fix recipes and commands packets * i love codecs :D i am not going insane :D mojang's java is very readable :D * item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow * update to 1.20.5-pre3 * fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone) * 1.20.5-rc1 * fix failing tests * 1.20.5
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_update_attributes_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/clientbound_update_attributes_packet.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_update_attributes_packet.rs b/azalea-protocol/src/packets/game/clientbound_update_attributes_packet.rs
index 147d3618..19d4a715 100755
--- a/azalea-protocol/src/packets/game/clientbound_update_attributes_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_update_attributes_packet.rs
@@ -1,18 +1,18 @@
use azalea_buf::McBuf;
-use azalea_core::resource_location::ResourceLocation;
use azalea_entity::attributes::AttributeModifier;
use azalea_protocol_macros::ClientboundGamePacket;
+use azalea_registry::Attribute;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundUpdateAttributesPacket {
#[var]
pub entity_id: u32,
- pub attributes: Vec<AttributeSnapshot>,
+ pub values: Vec<AttributeSnapshot>,
}
#[derive(Clone, Debug, McBuf)]
pub struct AttributeSnapshot {
- pub attribute: ResourceLocation,
+ pub attribute: Attribute,
pub base: f64,
pub modifiers: Vec<AttributeModifier>,
}