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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-05-02 03:10:52 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-02 03:10:52 +0000 |
| commit | 728f0399ff1a03f5ce8134b46e6150daf1e2076d (patch) | |
| tree | 5a21ef239d8e5cabdc0b5d3d511e35dc25435041 /azalea-protocol/src/packets/game/clientbound_player_info_packet.rs | |
| parent | c2262a212328e7a9e00091d7b41a8d8bfb5b3007 (diff) | |
| parent | e1b6bc965a3f71d64b4dc3075da21c578ab5b508 (diff) | |
| download | azalea-drasl-728f0399ff1a03f5ce8134b46e6150daf1e2076d.tar.xz | |
Merge pull request #4 from mat-1/sync-decoding
Reduce usage of AsyncRead
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_player_info_packet.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/clientbound_player_info_packet.rs | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs index 3d4c3ac7..97b68259 100644 --- a/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs @@ -1,10 +1,7 @@ -// i don't know the actual name of this packet, i couldn't find it in the source code - use crate::mc_buf::{McBufReadable, McBufWritable, Readable, Writable}; -use async_trait::async_trait; use azalea_chat::component::Component; use packet_macros::{GamePacket, McBufReadable, McBufWritable}; -use tokio::io::AsyncRead; +use std::io::Read; use uuid::Uuid; #[derive(Clone, Debug, GamePacket)] @@ -64,19 +61,15 @@ pub struct RemovePlayer { uuid: Uuid, } -#[async_trait] impl McBufReadable for Action { - async fn read_into<R>(buf: &mut R) -> Result<Self, String> - where - R: AsyncRead + std::marker::Unpin + std::marker::Send, - { - let id = buf.read_byte().await?; + fn read_into(buf: &mut impl Read) -> Result<Self, String> { + let id = buf.read_byte()?; Ok(match id { - 0 => Action::AddPlayer(Vec::<AddPlayer>::read_into(buf).await?), - 1 => Action::UpdateGameMode(Vec::<UpdateGameMode>::read_into(buf).await?), - 2 => Action::UpdateLatency(Vec::<UpdateLatency>::read_into(buf).await?), - 3 => Action::UpdateDisplayName(Vec::<UpdateDisplayName>::read_into(buf).await?), - 4 => Action::RemovePlayer(Vec::<RemovePlayer>::read_into(buf).await?), + 0 => Action::AddPlayer(Vec::<AddPlayer>::read_into(buf)?), + 1 => Action::UpdateGameMode(Vec::<UpdateGameMode>::read_into(buf)?), + 2 => Action::UpdateLatency(Vec::<UpdateLatency>::read_into(buf)?), + 3 => Action::UpdateDisplayName(Vec::<UpdateDisplayName>::read_into(buf)?), + 4 => Action::RemovePlayer(Vec::<RemovePlayer>::read_into(buf)?), _ => panic!("Unknown player info action id: {}", id), }) } |
