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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs deleted file mode 100755 index 48c8b41a..00000000 --- a/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs +++ /dev/null @@ -1,53 +0,0 @@ -use std::io::{Cursor, Write}; - -use azalea_buf::{BufReadError, McBuf}; -use azalea_buf::{McBufReadable, McBufWritable}; -use azalea_core::bitset::FixedBitSet; -use azalea_protocol_macros::ClientboundGamePacket; - -#[derive(Clone, Debug, McBuf, ClientboundGamePacket)] -pub struct ClientboundPlayerAbilitiesPacket { - pub flags: PlayerAbilitiesFlags, - pub flying_speed: f32, - /// Used for the fov - pub walking_speed: f32, -} - -#[derive(Clone, Debug)] -pub struct PlayerAbilitiesFlags { - pub invulnerable: bool, - pub flying: bool, - pub can_fly: bool, - pub instant_break: bool, -} - -impl McBufReadable for PlayerAbilitiesFlags { - fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { - let set = FixedBitSet::<4>::read_from(buf)?; - Ok(PlayerAbilitiesFlags { - invulnerable: set.index(0), - flying: set.index(1), - can_fly: set.index(2), - instant_break: set.index(3), - }) - } -} - -impl McBufWritable for PlayerAbilitiesFlags { - fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { - let mut set = FixedBitSet::<4>::new(); - if self.invulnerable { - set.set(0); - } - if self.flying { - set.set(1); - } - if self.can_fly { - set.set(2); - } - if self.instant_break { - set.set(3); - } - set.write_into(buf) - } -} |
