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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs53
1 files changed, 0 insertions, 53 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs
deleted file mode 100755
index 48c8b41a..00000000
--- a/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs
+++ /dev/null
@@ -1,53 +0,0 @@
-use std::io::{Cursor, Write};
-
-use azalea_buf::{BufReadError, McBuf};
-use azalea_buf::{McBufReadable, McBufWritable};
-use azalea_core::bitset::FixedBitSet;
-use azalea_protocol_macros::ClientboundGamePacket;
-
-#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
-pub struct ClientboundPlayerAbilitiesPacket {
- pub flags: PlayerAbilitiesFlags,
- pub flying_speed: f32,
- /// Used for the fov
- pub walking_speed: f32,
-}
-
-#[derive(Clone, Debug)]
-pub struct PlayerAbilitiesFlags {
- pub invulnerable: bool,
- pub flying: bool,
- pub can_fly: bool,
- pub instant_break: bool,
-}
-
-impl McBufReadable for PlayerAbilitiesFlags {
- fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
- let set = FixedBitSet::<4>::read_from(buf)?;
- Ok(PlayerAbilitiesFlags {
- invulnerable: set.index(0),
- flying: set.index(1),
- can_fly: set.index(2),
- instant_break: set.index(3),
- })
- }
-}
-
-impl McBufWritable for PlayerAbilitiesFlags {
- fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
- let mut set = FixedBitSet::<4>::new();
- if self.invulnerable {
- set.set(0);
- }
- if self.flying {
- set.set(1);
- }
- if self.can_fly {
- set.set(2);
- }
- if self.instant_break {
- set.set(3);
- }
- set.write_into(buf)
- }
-}