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authormat <github@matdoes.dev>2022-01-01 19:44:51 -0600
committermat <github@matdoes.dev>2022-01-01 19:44:51 -0600
commite81b85dd5bdd6d42ee84f24ed4a142f6141f170e (patch)
tree16d950954429b403e2adcc582feb64da73da42df /azalea-protocol/src/packets/game/clientbound_login_packet.rs
parent1a961d968b80b720ef2d3900c0b95e1c16a0089e (diff)
downloadazalea-drasl-e81b85dd5bdd6d42ee84f24ed4a142f6141f170e.tar.xz
add a couple more packets
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_login_packet.rs')
-rw-r--r--azalea-protocol/src/packets/game/clientbound_login_packet.rs17
1 files changed, 0 insertions, 17 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_login_packet.rs b/azalea-protocol/src/packets/game/clientbound_login_packet.rs
index 9043fa1a..0286fce4 100644
--- a/azalea-protocol/src/packets/game/clientbound_login_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_login_packet.rs
@@ -4,23 +4,6 @@ use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
#[derive(Clone, Debug)]
pub struct ClientboundLoginPacket {
- // private final int playerId;
- // private final boolean hardcore;
- // private final GameType gameType;
- // @Nullable
- // private final GameType previousGameType;
- // private final Set<ResourceKey<Level>> levels;
- // private final RegistryAccess.RegistryHolder registryHolder;
- // private final DimensionType dimensionType;
- // private final ResourceKey<Level> dimension;
- // private final long seed;
- // private final int maxPlayers;
- // private final int chunkRadius;
- // private final int simulationDistance;
- // private final boolean reducedDebugInfo;
- // private final boolean showDeathScreen;
- // private final boolean isDebug;
- // private final boolean isFlat;
pub player_id: i32,
pub hardcore: bool,
pub game_type: GameType,