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| author | mat <github@matdoes.dev> | 2022-01-01 19:44:51 -0600 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2022-01-01 19:44:51 -0600 |
| commit | e81b85dd5bdd6d42ee84f24ed4a142f6141f170e (patch) | |
| tree | 16d950954429b403e2adcc582feb64da73da42df /azalea-protocol/src/packets/game/clientbound_login_packet.rs | |
| parent | 1a961d968b80b720ef2d3900c0b95e1c16a0089e (diff) | |
| download | azalea-drasl-e81b85dd5bdd6d42ee84f24ed4a142f6141f170e.tar.xz | |
add a couple more packets
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_login_packet.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/clientbound_login_packet.rs | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_login_packet.rs b/azalea-protocol/src/packets/game/clientbound_login_packet.rs index 9043fa1a..0286fce4 100644 --- a/azalea-protocol/src/packets/game/clientbound_login_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_login_packet.rs @@ -4,23 +4,6 @@ use azalea_core::{game_type::GameType, resource_location::ResourceLocation}; #[derive(Clone, Debug)] pub struct ClientboundLoginPacket { - // private final int playerId; - // private final boolean hardcore; - // private final GameType gameType; - // @Nullable - // private final GameType previousGameType; - // private final Set<ResourceKey<Level>> levels; - // private final RegistryAccess.RegistryHolder registryHolder; - // private final DimensionType dimensionType; - // private final ResourceKey<Level> dimension; - // private final long seed; - // private final int maxPlayers; - // private final int chunkRadius; - // private final int simulationDistance; - // private final boolean reducedDebugInfo; - // private final boolean showDeathScreen; - // private final boolean isDebug; - // private final boolean isFlat; pub player_id: i32, pub hardcore: bool, pub game_type: GameType, |
