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| author | mat <github@matdoes.dev> | 2021-12-18 10:04:10 -0600 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2021-12-18 10:04:10 -0600 |
| commit | 8e3ba097b48543a85f2cf487d5db90add3f28bac (patch) | |
| tree | eb691675842ecaec0a8a561deb8cf5e2951c9d81 /azalea-protocol/src/packets/game/clientbound_login_packet.rs | |
| parent | 498077e09f372ecd5c4f32f20363d7011f09e70a (diff) | |
| download | azalea-drasl-8e3ba097b48543a85f2cf487d5db90add3f28bac.tar.xz | |
start adding clientbound_login_packet
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_login_packet.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/clientbound_login_packet.rs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_login_packet.rs b/azalea-protocol/src/packets/game/clientbound_login_packet.rs new file mode 100644 index 00000000..fc701d9d --- /dev/null +++ b/azalea-protocol/src/packets/game/clientbound_login_packet.rs @@ -0,0 +1,57 @@ +use super::GamePacket; +use crate::mc_buf::{Readable, Writable}; +use azalea_core::{game_type::GameType, resource_location::ResourceLocation}; +use std::hash::Hash; + +#[derive(Hash, Clone, Debug)] +pub struct ClientboundLoginPacket { + // private final int playerId; + // private final boolean hardcore; + // private final GameType gameType; + // @Nullable + // private final GameType previousGameType; + // private final Set<ResourceKey<Level>> levels; + // private final RegistryAccess.RegistryHolder registryHolder; + // private final DimensionType dimensionType; + // private final ResourceKey<Level> dimension; + // private final long seed; + // private final int maxPlayers; + // private final int chunkRadius; + // private final int simulationDistance; + // private final boolean reducedDebugInfo; + // private final boolean showDeathScreen; + // private final boolean isDebug; + // private final boolean isFlat; + pub player_id: i32, + pub hardcore: bool, + pub game_type: GameType, + pub previous_game_type: Option<GameType>, + pub levels: Vec<ResourceLocation>, + pub registry_holder: azalea_core::registry::RegistryAccess, +} + +impl ClientboundLoginPacket { + pub fn get(self) -> GamePacket { + GamePacket::ClientboundLoginPacket(self) + } + + pub fn write(&self, buf: &mut Vec<u8>) { + buf.write_int(self.player_id); + buf.write_bool(self.hardcore); + // buf.write_byte(self.game_type. + } + + pub async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>( + buf: &mut T, + ) -> Result<GamePacket, String> { + let transaction_id = buf.read_varint().await? as u32; + let identifier = ResourceLocation::new(&buf.read_utf().await?)?; + let data = buf.read_bytes(1048576).await?; + Ok(ClientboundLoginPacket { + transaction_id, + identifier, + data, + } + .get()) + } +} |
