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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs')
-rw-r--r--azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs42
1 files changed, 0 insertions, 42 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs b/azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs
deleted file mode 100644
index 24e1a992..00000000
--- a/azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs
+++ /dev/null
@@ -1,42 +0,0 @@
-use azalea_buf::McBuf;
-use azalea_chat::{
- translatable_component::{StringOrComponent, TranslatableComponent},
- FormattedText,
-};
-use azalea_protocol_macros::ClientboundGamePacket;
-
-use super::clientbound_player_chat_packet::ChatTypeBound;
-
-// A disguised chat packet is basically the same as a normal
-// [`ClientboundPlayerChatPacket`], except that it doesn't have any of the chat
-// signing things. Vanilla servers use this when messages are sent from the
-// console.
-#[derive(Clone, Debug, McBuf, ClientboundGamePacket, PartialEq)]
-pub struct ClientboundDisguisedChatPacket {
- pub message: FormattedText,
- pub chat_type: ChatTypeBound,
-}
-
-impl ClientboundDisguisedChatPacket {
- /// Get the full message, including the sender part.
- #[must_use]
- pub fn message(&self) -> FormattedText {
- let sender = self.chat_type.name.clone();
- let content = self.message.clone();
- let target = self.chat_type.target_name.clone();
-
- let translation_key = self.chat_type.chat_type.chat_translation_key();
-
- let mut args = vec![
- StringOrComponent::FormattedText(sender),
- StringOrComponent::FormattedText(content),
- ];
- if let Some(target) = target {
- args.push(StringOrComponent::FormattedText(target));
- }
-
- let component = TranslatableComponent::new(translation_key.to_string(), args);
-
- FormattedText::Translatable(component)
- }
-}