diff options
| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs b/azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs deleted file mode 100644 index 24e1a992..00000000 --- a/azalea-protocol/src/packets/game/clientbound_disguised_chat_packet.rs +++ /dev/null @@ -1,42 +0,0 @@ -use azalea_buf::McBuf; -use azalea_chat::{ - translatable_component::{StringOrComponent, TranslatableComponent}, - FormattedText, -}; -use azalea_protocol_macros::ClientboundGamePacket; - -use super::clientbound_player_chat_packet::ChatTypeBound; - -// A disguised chat packet is basically the same as a normal -// [`ClientboundPlayerChatPacket`], except that it doesn't have any of the chat -// signing things. Vanilla servers use this when messages are sent from the -// console. -#[derive(Clone, Debug, McBuf, ClientboundGamePacket, PartialEq)] -pub struct ClientboundDisguisedChatPacket { - pub message: FormattedText, - pub chat_type: ChatTypeBound, -} - -impl ClientboundDisguisedChatPacket { - /// Get the full message, including the sender part. - #[must_use] - pub fn message(&self) -> FormattedText { - let sender = self.chat_type.name.clone(); - let content = self.message.clone(); - let target = self.chat_type.target_name.clone(); - - let translation_key = self.chat_type.chat_type.chat_translation_key(); - - let mut args = vec![ - StringOrComponent::FormattedText(sender), - StringOrComponent::FormattedText(content), - ]; - if let Some(target) = target { - args.push(StringOrComponent::FormattedText(target)); - } - - let component = TranslatableComponent::new(translation_key.to_string(), args); - - FormattedText::Translatable(component) - } -} |
