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authormat <27899617+mat-1@users.noreply.github.com>2022-08-20 15:17:07 -0500
committerGitHub <noreply@github.com>2022-08-20 15:17:07 -0500
commitdbb2092ac002790c07ad21cf7d12aabb477a2e74 (patch)
tree5d5bb1e6dbca8250292a9e0b1edc7325699bbbaf /azalea-protocol/src/packets/game/clientbound_block_update_packet.rs
parentac4d675d44a93a6625f508263c650206a7ff1f98 (diff)
downloadazalea-drasl-dbb2092ac002790c07ad21cf7d12aabb477a2e74.tar.xz
Implement ALL packets (#16)
* add a couple more packets and improve codegen * enums in packet codegen * fix enums and MORE PACKETS * make unsigned numbers the default * codegen can make hashmaps * UnsizedByteArray in codegen * Vec and Option * enum codgen works in more situations * ServerboundInteractPacket * Fix error with new error system * More packets * more packets * more packets * guess what was added * yeah it's more packets * add more packets * packets * start adding ClientboundBossEventPacket * finish boss event packet * improve codegen for linux * start on command suggestions packet * rename declare_commands to commands * más paquetes * fix generating custom payload packet * more packets * mehr Pakete * improve codegen for movement packets * rename move packets to have "packet" at the end * fix some unused variable warns * addere plus facis * pli da pakoj * plus de paquets * più pacchetti * make ChatFormatting a macro in azalea-chat * change a match to matches! macro * update SetPlayerTeam to use ChatFormatting * ClientboundSetScorePacket & fix clippy warnings * finish game state :tada: * add remaining packets for other states * fix error in ping.rs
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_block_update_packet.rs')
-rw-r--r--azalea-protocol/src/packets/game/clientbound_block_update_packet.rs3
1 files changed, 1 insertions, 2 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_block_update_packet.rs b/azalea-protocol/src/packets/game/clientbound_block_update_packet.rs
index f3082dc8..dedcc5db 100644
--- a/azalea-protocol/src/packets/game/clientbound_block_update_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_block_update_packet.rs
@@ -6,8 +6,7 @@ use packet_macros::ClientboundGamePacket;
pub struct ClientboundBlockUpdatePacket {
pub pos: BlockPos,
// TODO: in vanilla this is a BlockState, but here we just have it as a number.
- // however, we can't add azalea-world as a dependency because it depends on us.
- // we could have a crate that contains encoding/decoding and the definitions?
+ // perhaps we could make a crate that only handles block states? right now blockstates are handled in azalea-block
#[var]
pub block_state: u32,
}