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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs b/azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs deleted file mode 100755 index 6b62df19..00000000 --- a/azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs +++ /dev/null @@ -1,37 +0,0 @@ -use azalea_buf::McBuf; -use azalea_core::{position::Vec3, resource_location::ResourceLocation}; -use azalea_entity::{metadata::apply_default_metadata, EntityBundle}; -use azalea_protocol_macros::ClientboundGamePacket; -use uuid::Uuid; - -#[derive(Clone, Debug, McBuf, ClientboundGamePacket)] -pub struct ClientboundAddEntityPacket { - /// The id of the entity. - #[var] - pub id: u32, - pub uuid: Uuid, - pub entity_type: azalea_registry::EntityKind, - pub position: Vec3, - pub x_rot: i8, - pub y_rot: i8, - pub y_head_rot: i8, - #[var] - pub data: u32, - pub x_vel: i16, - pub y_vel: i16, - pub z_vel: i16, -} - -impl ClientboundAddEntityPacket { - /// Make the entity into a bundle that can be inserted into the ECS. You - /// must apply the metadata after inserting the bundle with - /// [`Self::apply_metadata`]. - pub fn as_entity_bundle(&self, world_name: ResourceLocation) -> EntityBundle { - EntityBundle::new(self.uuid, self.position, self.entity_type, world_name) - } - - /// Apply the default metadata for the given entity. - pub fn apply_metadata(&self, entity: &mut bevy_ecs::system::EntityCommands) { - apply_default_metadata(entity, self.entity_type); - } -} |
