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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/clientbound_add_entity_packet.rs37
1 files changed, 0 insertions, 37 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs b/azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs
deleted file mode 100755
index 6b62df19..00000000
--- a/azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs
+++ /dev/null
@@ -1,37 +0,0 @@
-use azalea_buf::McBuf;
-use azalea_core::{position::Vec3, resource_location::ResourceLocation};
-use azalea_entity::{metadata::apply_default_metadata, EntityBundle};
-use azalea_protocol_macros::ClientboundGamePacket;
-use uuid::Uuid;
-
-#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
-pub struct ClientboundAddEntityPacket {
- /// The id of the entity.
- #[var]
- pub id: u32,
- pub uuid: Uuid,
- pub entity_type: azalea_registry::EntityKind,
- pub position: Vec3,
- pub x_rot: i8,
- pub y_rot: i8,
- pub y_head_rot: i8,
- #[var]
- pub data: u32,
- pub x_vel: i16,
- pub y_vel: i16,
- pub z_vel: i16,
-}
-
-impl ClientboundAddEntityPacket {
- /// Make the entity into a bundle that can be inserted into the ECS. You
- /// must apply the metadata after inserting the bundle with
- /// [`Self::apply_metadata`].
- pub fn as_entity_bundle(&self, world_name: ResourceLocation) -> EntityBundle {
- EntityBundle::new(self.uuid, self.position, self.entity_type, world_name)
- }
-
- /// Apply the default metadata for the given entity.
- pub fn apply_metadata(&self, entity: &mut bevy_ecs::system::EntityCommands) {
- apply_default_metadata(entity, self.entity_type);
- }
-}