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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_section_blocks_update.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_section_blocks_update.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/c_section_blocks_update.rs43
1 files changed, 43 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_section_blocks_update.rs b/azalea-protocol/src/packets/game/c_section_blocks_update.rs
new file mode 100755
index 00000000..4554c015
--- /dev/null
+++ b/azalea-protocol/src/packets/game/c_section_blocks_update.rs
@@ -0,0 +1,43 @@
+use std::io::{Cursor, Write};
+
+use azalea_block::BlockState;
+use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWrite, AzaleaWriteVar, BufReadError};
+use azalea_core::position::{ChunkSectionBlockPos, ChunkSectionPos};
+use azalea_protocol_macros::ClientboundGamePacket;
+
+#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
+pub struct ClientboundSectionBlocksUpdate {
+ pub section_pos: ChunkSectionPos,
+ pub states: Vec<BlockStateWithPosition>,
+}
+
+#[derive(Clone, Debug)]
+pub struct BlockStateWithPosition {
+ pub pos: ChunkSectionBlockPos,
+ pub state: BlockState,
+}
+
+impl AzaleaRead for BlockStateWithPosition {
+ fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
+ let data = u64::azalea_read_var(buf)?;
+ let position_part = data & 4095;
+ let state = (data >> 12) as u32;
+ let state = BlockState::try_from(state)
+ .map_err(|_| BufReadError::UnexpectedEnumVariant { id: state as i32 })?;
+ let pos = ChunkSectionBlockPos {
+ x: (position_part >> 8 & 15) as u8,
+ y: (position_part & 15) as u8,
+ z: (position_part >> 4 & 15) as u8,
+ };
+ Ok(BlockStateWithPosition { pos, state })
+ }
+}
+
+impl AzaleaWrite for BlockStateWithPosition {
+ fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
+ let data = (self.state.id as u64) << 12
+ | (u64::from(self.pos.x) << 8 | u64::from(self.pos.z) << 4 | u64::from(self.pos.y));
+ u64::azalea_write_var(&data, buf)?;
+ Ok(())
+ }
+}