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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_login.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_login.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/c_login.rs27
1 files changed, 27 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_login.rs b/azalea-protocol/src/packets/game/c_login.rs
new file mode 100755
index 00000000..c0616c55
--- /dev/null
+++ b/azalea-protocol/src/packets/game/c_login.rs
@@ -0,0 +1,27 @@
+use azalea_buf::AzBuf;
+use azalea_core::resource_location::ResourceLocation;
+use azalea_protocol_macros::ClientboundGamePacket;
+
+use crate::packets::common::CommonPlayerSpawnInfo;
+
+/// The first packet sent by the server to the client after login.
+///
+/// This packet contains information about the state of the player, the
+/// world, and the registry.
+#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
+pub struct ClientboundLogin {
+ pub player_id: u32,
+ pub hardcore: bool,
+ pub levels: Vec<ResourceLocation>,
+ #[var]
+ pub max_players: i32,
+ #[var]
+ pub chunk_radius: u32,
+ #[var]
+ pub simulation_distance: u32,
+ pub reduced_debug_info: bool,
+ pub show_death_screen: bool,
+ pub do_limited_crafting: bool,
+ pub common: CommonPlayerSpawnInfo,
+ pub enforces_secure_chat: bool,
+}