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authormat <27899617+mat-1@users.noreply.github.com>2024-12-11 19:51:12 -0600
committerGitHub <noreply@github.com>2024-12-11 19:51:12 -0600
commite9136c9cbbf9010b8352127e129c1cd290f377bd (patch)
treedb83316a273153106dd3b343c9d6d4fce234d132 /azalea-protocol/src/packets/game/c_entity_position_sync.rs
parent23932003d98db0f5f976146aa9a11e5d04a74695 (diff)
downloadazalea-drasl-e9136c9cbbf9010b8352127e129c1cd290f377bd.tar.xz
Implement EntityPositionSync (#196)
* implement EntityPositionSync * fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
Diffstat (limited to 'azalea-protocol/src/packets/game/c_entity_position_sync.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/c_entity_position_sync.rs11
1 files changed, 2 insertions, 9 deletions
diff --git a/azalea-protocol/src/packets/game/c_entity_position_sync.rs b/azalea-protocol/src/packets/game/c_entity_position_sync.rs
index c5cde322..6347ec5e 100755
--- a/azalea-protocol/src/packets/game/c_entity_position_sync.rs
+++ b/azalea-protocol/src/packets/game/c_entity_position_sync.rs
@@ -1,7 +1,8 @@
use azalea_buf::AzBuf;
-use azalea_core::position::Vec3;
use azalea_protocol_macros::ClientboundGamePacket;
+use super::c_player_position::PositionMoveRotation;
+
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundEntityPositionSync {
#[var]
@@ -9,11 +10,3 @@ pub struct ClientboundEntityPositionSync {
pub values: PositionMoveRotation,
pub on_ground: bool,
}
-
-#[derive(AzBuf, Clone, Debug)]
-pub struct PositionMoveRotation {
- pub position: Vec3,
- pub delta_movement: Vec3,
- pub y_rot: f32,
- pub x_rot: f32,
-}