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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_disguised_chat.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_disguised_chat.rs')
-rw-r--r--azalea-protocol/src/packets/game/c_disguised_chat.rs42
1 files changed, 42 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_disguised_chat.rs b/azalea-protocol/src/packets/game/c_disguised_chat.rs
new file mode 100644
index 00000000..90dc5d64
--- /dev/null
+++ b/azalea-protocol/src/packets/game/c_disguised_chat.rs
@@ -0,0 +1,42 @@
+use azalea_buf::AzBuf;
+use azalea_chat::{
+ translatable_component::{StringOrComponent, TranslatableComponent},
+ FormattedText,
+};
+use azalea_protocol_macros::ClientboundGamePacket;
+
+use super::c_player_chat::ChatTypeBound;
+
+// A disguised chat packet is basically the same as a normal
+// [`ClientboundPlayerChat`], except that it doesn't have any of the chat
+// signing things. Vanilla servers use this when messages are sent from the
+// console.
+#[derive(Clone, Debug, AzBuf, ClientboundGamePacket, PartialEq)]
+pub struct ClientboundDisguisedChat {
+ pub message: FormattedText,
+ pub chat_type: ChatTypeBound,
+}
+
+impl ClientboundDisguisedChat {
+ /// Get the full message, including the sender part.
+ #[must_use]
+ pub fn message(&self) -> FormattedText {
+ let sender = self.chat_type.name.clone();
+ let content = self.message.clone();
+ let target = self.chat_type.target_name.clone();
+
+ let translation_key = self.chat_type.chat_type.chat_translation_key();
+
+ let mut args = vec![
+ StringOrComponent::FormattedText(sender),
+ StringOrComponent::FormattedText(content),
+ ];
+ if let Some(target) = target {
+ args.push(StringOrComponent::FormattedText(target));
+ }
+
+ let component = TranslatableComponent::new(translation_key.to_string(), args);
+
+ FormattedText::Translatable(component)
+ }
+}