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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_disguised_chat.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_disguised_chat.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/c_disguised_chat.rs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_disguised_chat.rs b/azalea-protocol/src/packets/game/c_disguised_chat.rs new file mode 100644 index 00000000..90dc5d64 --- /dev/null +++ b/azalea-protocol/src/packets/game/c_disguised_chat.rs @@ -0,0 +1,42 @@ +use azalea_buf::AzBuf; +use azalea_chat::{ + translatable_component::{StringOrComponent, TranslatableComponent}, + FormattedText, +}; +use azalea_protocol_macros::ClientboundGamePacket; + +use super::c_player_chat::ChatTypeBound; + +// A disguised chat packet is basically the same as a normal +// [`ClientboundPlayerChat`], except that it doesn't have any of the chat +// signing things. Vanilla servers use this when messages are sent from the +// console. +#[derive(Clone, Debug, AzBuf, ClientboundGamePacket, PartialEq)] +pub struct ClientboundDisguisedChat { + pub message: FormattedText, + pub chat_type: ChatTypeBound, +} + +impl ClientboundDisguisedChat { + /// Get the full message, including the sender part. + #[must_use] + pub fn message(&self) -> FormattedText { + let sender = self.chat_type.name.clone(); + let content = self.message.clone(); + let target = self.chat_type.target_name.clone(); + + let translation_key = self.chat_type.chat_type.chat_translation_key(); + + let mut args = vec![ + StringOrComponent::FormattedText(sender), + StringOrComponent::FormattedText(content), + ]; + if let Some(target) = target { + args.push(StringOrComponent::FormattedText(target)); + } + + let component = TranslatableComponent::new(translation_key.to_string(), args); + + FormattedText::Translatable(component) + } +} |
