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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-07-30 22:57:02 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-30 22:57:02 +0000 |
| commit | bc71c74bef5f82de7224f97a65614251f3ed7cb1 (patch) | |
| tree | 254a58c1ac77b047df0b86d75d3c6d9dd52c14fc /azalea-protocol/src/connect.rs | |
| parent | 060d2f1592b98bca64b2ee15e103aa14db816227 (diff) | |
| parent | 9ef1e8d653acd7e8e026cbde9c0320cedb8cf1d3 (diff) | |
| download | azalea-drasl-bc71c74bef5f82de7224f97a65614251f3ed7cb1.tar.xz | |
Merge pull request #13 from mat-1/split-clientbound-serverbound
Split clientbound and serverbound packets
Diffstat (limited to 'azalea-protocol/src/connect.rs')
| -rwxr-xr-x | azalea-protocol/src/connect.rs | 185 |
1 files changed, 68 insertions, 117 deletions
diff --git a/azalea-protocol/src/connect.rs b/azalea-protocol/src/connect.rs index 67771d8e..cd51f86c 100755 --- a/azalea-protocol/src/connect.rs +++ b/azalea-protocol/src/connect.rs @@ -1,53 +1,56 @@ //! parse sending and receiving packets with a server. -use crate::packets::game::GamePacket; -use crate::packets::handshake::HandshakePacket; -use crate::packets::login::LoginPacket; -use crate::packets::status::StatusPacket; +use crate::packets::game::{ClientboundGamePacket, ServerboundGamePacket}; +use crate::packets::handshake::{ClientboundHandshakePacket, ServerboundHandshakePacket}; +use crate::packets::login::{ClientboundLoginPacket, ServerboundLoginPacket}; +use crate::packets::status::{ClientboundStatusPacket, ServerboundStatusPacket}; +use crate::packets::ProtocolPacket; use crate::read::read_packet; use crate::write::write_packet; use crate::ServerIpAddress; use azalea_crypto::{Aes128CfbDec, Aes128CfbEnc}; +use std::fmt::Debug; +use std::marker::PhantomData; use tokio::net::TcpStream; -#[derive(Debug, Clone, Copy)] -pub enum PacketFlow { - ClientToServer, - ServerToClient, -} - -pub struct HandshakeConnection { - pub flow: PacketFlow, - /// The buffered writer - pub stream: TcpStream, -} - -pub struct GameConnection { - pub flow: PacketFlow, +pub struct Connection<R: ProtocolPacket, W: ProtocolPacket> { /// The buffered writer pub stream: TcpStream, pub compression_threshold: Option<u32>, pub enc_cipher: Option<Aes128CfbEnc>, pub dec_cipher: Option<Aes128CfbDec>, + _reading: PhantomData<R>, + _writing: PhantomData<W>, } -pub struct StatusConnection { - pub flow: PacketFlow, - /// The buffered writer - pub stream: TcpStream, -} +impl<R, W> Connection<R, W> +where + R: ProtocolPacket + Debug, + W: ProtocolPacket + Debug, +{ + pub async fn read(&mut self) -> Result<R, String> { + read_packet::<R, _>( + &mut self.stream, + self.compression_threshold, + &mut self.dec_cipher, + ) + .await + } -pub struct LoginConnection { - pub flow: PacketFlow, - /// The buffered writer - pub stream: TcpStream, - pub compression_threshold: Option<u32>, - pub enc_cipher: Option<Aes128CfbEnc>, - pub dec_cipher: Option<Aes128CfbDec>, + /// Write a packet to the server + pub async fn write(&mut self, packet: W) { + write_packet( + packet, + &mut self.stream, + self.compression_threshold, + &mut self.enc_cipher, + ) + .await; + } } -impl HandshakeConnection { - pub async fn new(address: &ServerIpAddress) -> Result<HandshakeConnection, String> { +impl Connection<ClientboundHandshakePacket, ServerboundHandshakePacket> { + pub async fn new(address: &ServerIpAddress) -> Result<Self, String> { let ip = address.ip; let port = address.port; @@ -60,95 +63,26 @@ impl HandshakeConnection { .set_nodelay(true) .expect("Error enabling tcp_nodelay"); - Ok(HandshakeConnection { - flow: PacketFlow::ServerToClient, + Ok(Connection { stream, - }) - } - - pub fn login(self) -> LoginConnection { - LoginConnection { - flow: self.flow, - stream: self.stream, compression_threshold: None, enc_cipher: None, dec_cipher: None, - } - } - - pub fn status(self) -> StatusConnection { - StatusConnection { - flow: self.flow, - stream: self.stream, - } - } - - pub async fn read(&mut self) -> Result<HandshakePacket, String> { - read_packet::<HandshakePacket, _>(&self.flow, &mut self.stream, None, &mut None).await - } - - /// Write a packet to the server - pub async fn write(&mut self, packet: HandshakePacket) { - write_packet(packet, &mut self.stream, None, &mut None).await; - } -} - -impl GameConnection { - pub async fn read(&mut self) -> Result<GamePacket, String> { - read_packet::<GamePacket, _>( - &self.flow, - &mut self.stream, - self.compression_threshold, - &mut self.dec_cipher, - ) - .await - } - - /// Write a packet to the server - pub async fn write(&mut self, packet: GamePacket) { - write_packet( - packet, - &mut self.stream, - self.compression_threshold, - &mut self.enc_cipher, - ) - .await; + _reading: PhantomData, + _writing: PhantomData, + }) } -} -impl StatusConnection { - pub async fn read(&mut self) -> Result<StatusPacket, String> { - read_packet::<StatusPacket, _>(&self.flow, &mut self.stream, None, &mut None).await + pub fn login(self) -> Connection<ClientboundLoginPacket, ServerboundLoginPacket> { + Connection::from(self) } - /// Write a packet to the server - pub async fn write(&mut self, packet: StatusPacket) { - write_packet(packet, &mut self.stream, None, &mut None).await; + pub fn status(self) -> Connection<ClientboundStatusPacket, ServerboundStatusPacket> { + Connection::from(self) } } -impl LoginConnection { - pub async fn read(&mut self) -> Result<LoginPacket, String> { - read_packet::<LoginPacket, _>( - &self.flow, - &mut self.stream, - self.compression_threshold, - &mut self.dec_cipher, - ) - .await - } - - /// Write a packet to the server - pub async fn write(&mut self, packet: LoginPacket) { - write_packet( - packet, - &mut self.stream, - self.compression_threshold, - &mut self.enc_cipher, - ) - .await; - } - +impl Connection<ClientboundLoginPacket, ServerboundLoginPacket> { pub fn set_compression_threshold(&mut self, threshold: i32) { // if you pass a threshold of 0 or less, compression is disabled if threshold > 0 { @@ -165,13 +99,30 @@ impl LoginConnection { self.dec_cipher = Some(dec_cipher); } - pub fn game(self) -> GameConnection { - GameConnection { - flow: self.flow, - stream: self.stream, - compression_threshold: self.compression_threshold, - enc_cipher: self.enc_cipher, - dec_cipher: self.dec_cipher, + pub fn game(self) -> Connection<ClientboundGamePacket, ServerboundGamePacket> { + Connection::from(self) + } +} + +// rust doesn't let us implement From because allegedly it conflicts with +// `core`'s "impl<T> From<T> for T" so we do this instead +impl<R1, W1> Connection<R1, W1> +where + R1: ProtocolPacket + Debug, + W1: ProtocolPacket + Debug, +{ + fn from<R2, W2>(connection: Connection<R1, W1>) -> Connection<R2, W2> + where + R2: ProtocolPacket + Debug, + W2: ProtocolPacket + Debug, + { + Connection { + stream: connection.stream, + compression_threshold: connection.compression_threshold, + enc_cipher: connection.enc_cipher, + dec_cipher: connection.dec_cipher, + _reading: PhantomData, + _writing: PhantomData, } } } |
