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| author | mat <github@matdoes.dev> | 2022-12-08 18:39:35 -0600 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2022-12-08 18:39:35 -0600 |
| commit | 70e2dfed16da8d5130460ea15b47701e622f4a9f (patch) | |
| tree | 41f670baf3a05ed180880ec2a11d8e5f6a1a1599 /azalea-protocol/src/connect.rs | |
| parent | f2076daba5cfcce81399b075ba9258fbdc2012fa (diff) | |
| download | azalea-drasl-70e2dfed16da8d5130460ea15b47701e622f4a9f.tar.xz | |
wrap_comments = true
Diffstat (limited to 'azalea-protocol/src/connect.rs')
| -rwxr-xr-x | azalea-protocol/src/connect.rs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/azalea-protocol/src/connect.rs b/azalea-protocol/src/connect.rs index b21572e3..48401d03 100755 --- a/azalea-protocol/src/connect.rs +++ b/azalea-protocol/src/connect.rs @@ -226,12 +226,14 @@ impl Connection<ClientboundHandshakePacket, ServerboundHandshakePacket> { }) } - /// Change our state from handshake to login. This is the state that is used for logging in. + /// Change our state from handshake to login. This is the state that is used + /// for logging in. pub fn login(self) -> Connection<ClientboundLoginPacket, ServerboundLoginPacket> { Connection::from(self) } - /// Change our state from handshake to status. This is the state that is used for pinging the server. + /// Change our state from handshake to status. This is the state that is + /// used for pinging the server. pub fn status(self) -> Connection<ClientboundStatusPacket, ServerboundStatusPacket> { Connection::from(self) } @@ -252,14 +254,16 @@ impl Connection<ClientboundLoginPacket, ServerboundLoginPacket> { } } - /// Set the encryption key that is used to encrypt and decrypt packets. It's the same for both reading and writing. + /// Set the encryption key that is used to encrypt and decrypt packets. It's + /// the same for both reading and writing. pub fn set_encryption_key(&mut self, key: [u8; 16]) { let (enc_cipher, dec_cipher) = azalea_crypto::create_cipher(&key); self.reader.dec_cipher = Some(dec_cipher); self.writer.enc_cipher = Some(enc_cipher); } - /// Change our state from login to game. This is the state that's used when you're actually in the game. + /// Change our state from login to game. This is the state that's used when + /// you're actually in the game. pub fn game(self) -> Connection<ClientboundGamePacket, ServerboundGamePacket> { Connection::from(self) } @@ -342,7 +346,8 @@ where R1: ProtocolPacket + Debug, W1: ProtocolPacket + Debug, { - /// Creates a `Connection` of a type from a `Connection` of another type. Useful for servers or custom packets. + /// Creates a `Connection` of a type from a `Connection` of another type. + /// Useful for servers or custom packets. pub fn from<R2, W2>(connection: Connection<R1, W1>) -> Connection<R2, W2> where R2: ProtocolPacket + Debug, |
