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| author | mat <27899617+mat-1@users.noreply.github.com> | 2025-02-21 13:43:56 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-21 13:43:56 -0600 |
| commit | 833f306e8b8faddd232b5c736b2134ed08adcb6c (patch) | |
| tree | 08a59009f3118d5c56891d6c4fb6a0293aa9e6fc /azalea-physics | |
| parent | 63b1036a96c45b0fefc6ca2501f1cc479acc95de (diff) | |
| download | azalea-drasl-833f306e8b8faddd232b5c736b2134ed08adcb6c.tar.xz | |
Fix errors on switching dimensions (#204)
* Fix errors on switching dimensions
* fix other tests
* clippy
* fix log feature in test_simulation
* fix chunks oops
Diffstat (limited to 'azalea-physics')
| -rw-r--r-- | azalea-physics/tests/physics.rs | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/azalea-physics/tests/physics.rs b/azalea-physics/tests/physics.rs index d2986ff0..c9fcdf97 100644 --- a/azalea-physics/tests/physics.rs +++ b/azalea-physics/tests/physics.rs @@ -1,12 +1,16 @@ +use std::sync::Arc; + use azalea_core::{ position::{BlockPos, ChunkPos, Vec3}, + registry_holder::RegistryHolder, resource_location::ResourceLocation, tick::GameTick, }; use azalea_entity::{EntityBundle, EntityPlugin, LocalEntity, Physics, Position}; use azalea_physics::PhysicsPlugin; -use azalea_world::{Chunk, InstanceContainer, MinecraftEntityId, PartialInstance}; +use azalea_world::{Chunk, Instance, InstanceContainer, MinecraftEntityId, PartialInstance}; use bevy_app::App; +use parking_lot::RwLock; use uuid::Uuid; /// You need an app to spawn entities in the world and do updates. @@ -17,14 +21,19 @@ fn make_test_app() -> App { app } -#[test] -fn test_gravity() { - let mut app = make_test_app(); - let world_lock = app.world_mut().resource_mut::<InstanceContainer>().insert( +pub fn insert_overworld(app: &mut App) -> Arc<RwLock<Instance>> { + app.world_mut().resource_mut::<InstanceContainer>().insert( ResourceLocation::new("minecraft:overworld"), 384, -64, - ); + &RegistryHolder::default(), + ) +} + +#[test] +fn test_gravity() { + let mut app = make_test_app(); + let world_lock = insert_overworld(&mut app); let mut partial_world = PartialInstance::default(); // the entity has to be in a loaded chunk for physics to work partial_world.chunks.set( @@ -80,11 +89,7 @@ fn test_gravity() { #[test] fn test_collision() { let mut app = make_test_app(); - let world_lock = app.world_mut().resource_mut::<InstanceContainer>().insert( - ResourceLocation::new("minecraft:overworld"), - 384, - -64, - ); + let world_lock = insert_overworld(&mut app); let mut partial_world = PartialInstance::default(); partial_world.chunks.set( @@ -140,11 +145,7 @@ fn test_collision() { #[test] fn test_slab_collision() { let mut app = make_test_app(); - let world_lock = app.world_mut().resource_mut::<InstanceContainer>().insert( - ResourceLocation::new("minecraft:overworld"), - 384, - -64, - ); + let world_lock = insert_overworld(&mut app); let mut partial_world = PartialInstance::default(); partial_world.chunks.set( @@ -194,11 +195,7 @@ fn test_slab_collision() { #[test] fn test_top_slab_collision() { let mut app = make_test_app(); - let world_lock = app.world_mut().resource_mut::<InstanceContainer>().insert( - ResourceLocation::new("minecraft:overworld"), - 384, - -64, - ); + let world_lock = insert_overworld(&mut app); let mut partial_world = PartialInstance::default(); partial_world.chunks.set( @@ -251,6 +248,7 @@ fn test_weird_wall_collision() { ResourceLocation::new("minecraft:overworld"), 384, -64, + &RegistryHolder::default(), ); let mut partial_world = PartialInstance::default(); @@ -309,6 +307,7 @@ fn test_negative_coordinates_weird_wall_collision() { ResourceLocation::new("minecraft:overworld"), 384, -64, + &RegistryHolder::default(), ); let mut partial_world = PartialInstance::default(); @@ -371,6 +370,7 @@ fn spawn_and_unload_world() { ResourceLocation::new("minecraft:overworld"), 384, -64, + &RegistryHolder::default(), ); let mut partial_world = PartialInstance::default(); |
