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authormat <github@matdoes.dev>2022-12-11 00:15:37 -0600
committermat <github@matdoes.dev>2022-12-11 00:15:37 -0600
commit37b9f10b3bcc74b48df2c6843a5286a7d41e2414 (patch)
tree6a995f7ad3f3309e57c276e10dc7e655dae9c5bb /azalea-physics/src/lib.rs
parent2d6737b247b74e964fd734d5ab4828a3193c296f (diff)
downloadazalea-drasl-37b9f10b3bcc74b48df2c6843a5286a7d41e2414.tar.xz
make entities have a reference to WeakWorlds instead
... and other exciting bug fixes
Diffstat (limited to 'azalea-physics/src/lib.rs')
-rw-r--r--azalea-physics/src/lib.rs27
1 files changed, 13 insertions, 14 deletions
diff --git a/azalea-physics/src/lib.rs b/azalea-physics/src/lib.rs
index d419535e..76ae3990 100644
--- a/azalea-physics/src/lib.rs
+++ b/azalea-physics/src/lib.rs
@@ -2,15 +2,14 @@
pub mod collision;
-use std::ops::DerefMut;
-
use azalea_block::{Block, BlockState};
use azalea_core::{BlockPos, Vec3};
use azalea_world::{
entity::{Entity, EntityData},
- World,
+ WeakWorld,
};
use collision::{MovableEntity, MoverType};
+use std::ops::Deref;
pub trait HasPhysics {
fn travel(&mut self, acceleration: &Vec3);
@@ -19,7 +18,7 @@ pub trait HasPhysics {
fn jump_from_ground(&mut self);
}
-impl<D: DerefMut<Target = World>> HasPhysics for Entity<'_, D> {
+impl<D: Deref<Target = WeakWorld>> HasPhysics for Entity<'_, D> {
/// Move the entity with the given acceleration while handling friction,
/// gravity, collisions, and some other stuff.
fn travel(&mut self, acceleration: &Vec3) {
@@ -143,7 +142,7 @@ fn get_block_pos_below_that_affects_movement(entity: &EntityData) -> BlockPos {
)
}
-fn handle_relative_friction_and_calculate_movement<D: DerefMut<Target = World>>(
+fn handle_relative_friction_and_calculate_movement<D: Deref<Target = WeakWorld>>(
entity: &mut Entity<D>,
acceleration: &Vec3,
block_friction: f32,
@@ -183,7 +182,7 @@ fn get_friction_influenced_speed(entity: &EntityData, friction: f32) -> f32 {
/// Returns the what the entity's jump should be multiplied by based on the
/// block they're standing on.
-fn block_jump_factor<D: DerefMut<Target = World>>(entity: &Entity<D>) -> f32 {
+fn block_jump_factor<D: Deref<Target = WeakWorld>>(entity: &Entity<D>) -> f32 {
let block_at_pos = entity.world.get_block_state(&entity.pos().into());
let block_below = entity
.world
@@ -211,11 +210,11 @@ fn block_jump_factor<D: DerefMut<Target = World>>(entity: &Entity<D>) -> f32 {
// public double getJumpBoostPower() {
// return this.hasEffect(MobEffects.JUMP) ? (double)(0.1F *
// (float)(this.getEffect(MobEffects.JUMP).getAmplifier() + 1)) : 0.0D; }
-fn jump_power<D: DerefMut<Target = World>>(entity: &Entity<D>) -> f32 {
+fn jump_power<D: Deref<Target = WeakWorld>>(entity: &Entity<D>) -> f32 {
0.42 * block_jump_factor(entity)
}
-fn jump_boost_power<D: DerefMut<Target = World>>(_entity: &Entity<D>) -> f64 {
+fn jump_boost_power<D: Deref<Target = WeakWorld>>(_entity: &Entity<D>) -> f64 {
// TODO: potion effects
// if let Some(effects) = entity.effects() {
// if let Some(jump_effect) = effects.get(&Effect::Jump) {
@@ -235,13 +234,13 @@ mod tests {
use azalea_core::ChunkPos;
use azalea_world::{
entity::{metadata, EntityMetadata},
- Chunk, World,
+ Chunk, PartialWorld,
};
use uuid::Uuid;
#[test]
fn test_gravity() {
- let mut world = World::default();
+ let mut world = PartialWorld::default();
world.add_entity(
0,
@@ -272,7 +271,7 @@ mod tests {
}
#[test]
fn test_collision() {
- let mut world = World::default();
+ let mut world = PartialWorld::default();
world
.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();
@@ -305,7 +304,7 @@ mod tests {
#[test]
fn test_slab_collision() {
- let mut world = World::default();
+ let mut world = PartialWorld::default();
world
.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();
@@ -339,7 +338,7 @@ mod tests {
#[test]
fn test_top_slab_collision() {
- let mut world = World::default();
+ let mut world = PartialWorld::default();
world
.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();
@@ -373,7 +372,7 @@ mod tests {
#[test]
fn test_weird_wall_collision() {
- let mut world = World::default();
+ let mut world = PartialWorld::default();
world
.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();