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| author | mat <git@matdoes.dev> | 2025-02-22 23:01:54 +0000 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-02-22 23:01:54 +0000 |
| commit | 34f53baf85fb5c7163ec5d71a8ab9d45d3f271b6 (patch) | |
| tree | 7920fec1203e8e96463a142f5f6da6164e76e684 /azalea-physics/src/lib.rs | |
| parent | bdd2fc91e11e2896d8e1c7046df247e1075bd40d (diff) | |
| download | azalea-drasl-34f53baf85fb5c7163ec5d71a8ab9d45d3f271b6.tar.xz | |
update to rust edition 2024
Diffstat (limited to 'azalea-physics/src/lib.rs')
| -rw-r--r-- | azalea-physics/src/lib.rs | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/azalea-physics/src/lib.rs b/azalea-physics/src/lib.rs index c626dcdf..0541042c 100644 --- a/azalea-physics/src/lib.rs +++ b/azalea-physics/src/lib.rs @@ -8,15 +8,15 @@ pub mod travel; use std::collections::HashSet; -use azalea_block::{fluid_state::FluidState, properties, Block, BlockState}; +use azalea_block::{Block, BlockState, fluid_state::FluidState, properties}; use azalea_core::{ math, position::{BlockPos, Vec3}, tick::GameTick, }; use azalea_entity::{ - metadata::Sprinting, move_relative, Attributes, InLoadedChunk, Jumping, LocalEntity, - LookDirection, OnClimbable, Physics, Pose, Position, + Attributes, InLoadedChunk, Jumping, LocalEntity, LookDirection, OnClimbable, Physics, Pose, + Position, metadata::Sprinting, move_relative, }; use azalea_world::{Instance, InstanceContainer, InstanceName}; use bevy_app::{App, Plugin}; @@ -27,7 +27,7 @@ use bevy_ecs::{ world::Mut, }; use clip::box_traverse_blocks; -use collision::{move_colliding, BlockWithShape, MoverType, VoxelShape, BLOCK_SHAPE}; +use collision::{BLOCK_SHAPE, BlockWithShape, MoverType, VoxelShape, move_colliding}; /// A Bevy [`SystemSet`] for running physics that makes entities do things. #[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)] @@ -476,11 +476,7 @@ fn get_friction_influenced_speed( speed * (0.216f32 / (friction * friction * friction)) } else { // entity.flying_speed - if is_sprinting { - 0.025999999f32 - } else { - 0.02 - } + if is_sprinting { 0.025999999f32 } else { 0.02 } } } |
