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authormat <27899617+mat-1@users.noreply.github.com>2022-11-15 14:52:26 -0600
committerGitHub <noreply@github.com>2022-11-15 14:52:26 -0600
commit0d004b72ac22641978c6ef93ca8641eb621e2f48 (patch)
tree61eca3b0bd0339b36b947afd76724b2b6447572c /azalea-physics/src/lib.rs
parentb9da6f74756abb8daf7253765fdc5f5521381090 (diff)
downloadazalea-drasl-0d004b72ac22641978c6ef93ca8641eb621e2f48.tar.xz
Rename "dimension" to "world" (#39)
* rename "dimension" to "world" * Update mod.rs
Diffstat (limited to 'azalea-physics/src/lib.rs')
-rwxr-xr-xazalea-physics/src/lib.rs70
1 files changed, 37 insertions, 33 deletions
diff --git a/azalea-physics/src/lib.rs b/azalea-physics/src/lib.rs
index 852874b8..2295e6f2 100755
--- a/azalea-physics/src/lib.rs
+++ b/azalea-physics/src/lib.rs
@@ -8,7 +8,7 @@ use azalea_block::{Block, BlockState};
use azalea_core::{BlockPos, Vec3};
use azalea_world::{
entity::{Entity, EntityData},
- Dimension,
+ World,
};
use collision::{MovableEntity, MoverType};
@@ -19,7 +19,7 @@ pub trait HasPhysics {
fn jump_from_ground(&mut self);
}
-impl<D: DerefMut<Target = Dimension>> HasPhysics for Entity<'_, D> {
+impl<D: DerefMut<Target = World>> HasPhysics for Entity<'_, D> {
/// Move the entity with the given acceleration while handling friction,
/// gravity, collisions, and some other stuff.
fn travel(&mut self, acceleration: &Vec3) {
@@ -40,7 +40,7 @@ impl<D: DerefMut<Target = Dimension>> HasPhysics for Entity<'_, D> {
let block_pos_below = get_block_pos_below_that_affects_movement(self);
let block_state_below = self
- .dimension
+ .world
.get_block_state(&block_pos_below)
.unwrap_or(BlockState::Air);
let block_below: Box<dyn Block> = block_state_below.into();
@@ -142,7 +142,7 @@ fn get_block_pos_below_that_affects_movement(entity: &EntityData) -> BlockPos {
)
}
-fn handle_relative_friction_and_calculate_movement<D: DerefMut<Target = Dimension>>(
+fn handle_relative_friction_and_calculate_movement<D: DerefMut<Target = World>>(
entity: &mut Entity<D>,
acceleration: &Vec3,
block_friction: f32,
@@ -181,10 +181,10 @@ fn get_friction_influenced_speed(entity: &EntityData, friction: f32) -> f32 {
/// Returns the what the entity's jump should be multiplied by based on the
/// block they're standing on.
-fn block_jump_factor<D: DerefMut<Target = Dimension>>(entity: &Entity<D>) -> f32 {
- let block_at_pos = entity.dimension.get_block_state(&entity.pos().into());
+fn block_jump_factor<D: DerefMut<Target = World>>(entity: &Entity<D>) -> f32 {
+ let block_at_pos = entity.world.get_block_state(&entity.pos().into());
let block_below = entity
- .dimension
+ .world
.get_block_state(&get_block_pos_below_that_affects_movement(entity));
let block_at_pos_jump_factor = if let Some(block) = block_at_pos {
@@ -209,11 +209,11 @@ fn block_jump_factor<D: DerefMut<Target = Dimension>>(entity: &Entity<D>) -> f32
// public double getJumpBoostPower() {
// return this.hasEffect(MobEffects.JUMP) ? (double)(0.1F * (float)(this.getEffect(MobEffects.JUMP).getAmplifier() + 1)) : 0.0D;
// }
-fn jump_power<D: DerefMut<Target = Dimension>>(entity: &Entity<D>) -> f32 {
+fn jump_power<D: DerefMut<Target = World>>(entity: &Entity<D>) -> f32 {
0.42 * block_jump_factor(entity)
}
-fn jump_boost_power<D: DerefMut<Target = Dimension>>(_entity: &Entity<D>) -> f64 {
+fn jump_boost_power<D: DerefMut<Target = World>>(_entity: &Entity<D>) -> f64 {
// TODO: potion effects
// if let Some(effects) = entity.effects() {
// if let Some(jump_effect) = effects.get(&Effect::Jump) {
@@ -231,14 +231,14 @@ fn jump_boost_power<D: DerefMut<Target = Dimension>>(_entity: &Entity<D>) -> f64
mod tests {
use super::*;
use azalea_core::ChunkPos;
- use azalea_world::{Chunk, Dimension};
+ use azalea_world::{Chunk, World};
use uuid::Uuid;
#[test]
fn test_gravity() {
- let mut dim = Dimension::default();
+ let mut world = World::default();
- dim.add_entity(
+ world.add_entity(
0,
EntityData::new(
Uuid::from_u128(0),
@@ -249,7 +249,7 @@ mod tests {
},
),
);
- let mut entity = dim.entity_mut(0).unwrap();
+ let mut entity = world.entity_mut(0).unwrap();
// y should start at 70
assert_eq!(entity.pos().y, 70.);
entity.ai_step();
@@ -266,10 +266,11 @@ mod tests {
}
#[test]
fn test_collision() {
- let mut dim = Dimension::default();
- dim.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
+ let mut world = World::default();
+ world
+ .set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();
- dim.add_entity(
+ world.add_entity(
0,
EntityData::new(
Uuid::from_u128(0),
@@ -280,12 +281,12 @@ mod tests {
},
),
);
- let block_state = dim.set_block_state(&BlockPos { x: 0, y: 69, z: 0 }, BlockState::Stone);
+ let block_state = world.set_block_state(&BlockPos { x: 0, y: 69, z: 0 }, BlockState::Stone);
assert!(
block_state.is_some(),
"Block state should exist, if this fails that means the chunk wasn't loaded and the block didn't get placed"
);
- let mut entity = dim.entity_mut(0).unwrap();
+ let mut entity = world.entity_mut(0).unwrap();
entity.ai_step();
// delta will change, but it won't move until next tick
assert_eq!(entity.pos().y, 70.);
@@ -297,10 +298,11 @@ mod tests {
#[test]
fn test_slab_collision() {
- let mut dim = Dimension::default();
- dim.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
+ let mut world = World::default();
+ world
+ .set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();
- dim.add_entity(
+ world.add_entity(
0,
EntityData::new(
Uuid::from_u128(0),
@@ -311,7 +313,7 @@ mod tests {
},
),
);
- let block_state = dim.set_block_state(
+ let block_state = world.set_block_state(
&BlockPos { x: 0, y: 69, z: 0 },
BlockState::StoneSlab_BottomFalse,
);
@@ -319,7 +321,7 @@ mod tests {
block_state.is_some(),
"Block state should exist, if this fails that means the chunk wasn't loaded and the block didn't get placed"
);
- let mut entity = dim.entity_mut(0).unwrap();
+ let mut entity = world.entity_mut(0).unwrap();
// do a few steps so we fall on the slab
for _ in 0..20 {
entity.ai_step();
@@ -329,10 +331,11 @@ mod tests {
#[test]
fn test_top_slab_collision() {
- let mut dim = Dimension::default();
- dim.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
+ let mut world = World::default();
+ world
+ .set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();
- dim.add_entity(
+ world.add_entity(
0,
EntityData::new(
Uuid::from_u128(0),
@@ -343,7 +346,7 @@ mod tests {
},
),
);
- let block_state = dim.set_block_state(
+ let block_state = world.set_block_state(
&BlockPos { x: 0, y: 69, z: 0 },
BlockState::StoneSlab_TopFalse,
);
@@ -351,7 +354,7 @@ mod tests {
block_state.is_some(),
"Block state should exist, if this fails that means the chunk wasn't loaded and the block didn't get placed"
);
- let mut entity = dim.entity_mut(0).unwrap();
+ let mut entity = world.entity_mut(0).unwrap();
// do a few steps so we fall on the slab
for _ in 0..20 {
entity.ai_step();
@@ -361,10 +364,11 @@ mod tests {
#[test]
fn test_weird_wall_collision() {
- let mut dim = Dimension::default();
- dim.set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
+ let mut world = World::default();
+ world
+ .set_chunk(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()))
.unwrap();
- dim.add_entity(
+ world.add_entity(
0,
EntityData::new(
Uuid::from_u128(0),
@@ -375,7 +379,7 @@ mod tests {
},
),
);
- let block_state = dim.set_block_state(
+ let block_state = world.set_block_state(
&BlockPos { x: 0, y: 69, z: 0 },
BlockState::CobblestoneWall_LowLowLowFalseFalseLow,
);
@@ -383,7 +387,7 @@ mod tests {
block_state.is_some(),
"Block state should exist, if this fails that means the chunk wasn't loaded and the block didn't get placed"
);
- let mut entity = dim.entity_mut(0).unwrap();
+ let mut entity = world.entity_mut(0).unwrap();
// do a few steps so we fall on the slab
for _ in 0..20 {
entity.ai_step();