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authormat <27899617+mat-1@users.noreply.github.com>2022-10-02 12:29:47 -0500
committerGitHub <noreply@github.com>2022-10-02 12:29:47 -0500
commitc9b4dccd7eaeed68ce96cf5167916417d0baa6a7 (patch)
tree0b381ee72a1486ccb22fe22158b5d7d3edaf3f99 /azalea-physics/src/collision/dimension_collisions.rs
parentaa78491ee09ec0c6879e6edde349ca67cf809daf (diff)
downloadazalea-drasl-c9b4dccd7eaeed68ce96cf5167916417d0baa6a7.tar.xz
All block shapes & collisions (#22)
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
Diffstat (limited to 'azalea-physics/src/collision/dimension_collisions.rs')
-rw-r--r--azalea-physics/src/collision/dimension_collisions.rs36
1 files changed, 18 insertions, 18 deletions
diff --git a/azalea-physics/src/collision/dimension_collisions.rs b/azalea-physics/src/collision/dimension_collisions.rs
index 5f9fa039..9d807b62 100644
--- a/azalea-physics/src/collision/dimension_collisions.rs
+++ b/azalea-physics/src/collision/dimension_collisions.rs
@@ -1,10 +1,12 @@
-use crate::collision::{VoxelShape, AABB};
+use crate::collision::{BlockWithShape, VoxelShape, AABB};
use azalea_block::BlockState;
use azalea_core::{ChunkPos, ChunkSectionPos, Cursor3d, CursorIterationType, EPSILON};
use azalea_world::entity::EntityData;
use azalea_world::{Chunk, Dimension};
use std::sync::{Arc, Mutex};
+use super::Shapes;
+
pub trait CollisionGetter {
fn get_block_collisions<'a>(
&'a self,
@@ -27,12 +29,13 @@ pub struct BlockCollisions<'a> {
pub dimension: &'a Dimension,
// context: CollisionContext,
pub aabb: AABB,
-
+ pub entity_shape: VoxelShape,
pub cursor: Cursor3d,
pub only_suffocating_blocks: bool,
}
impl<'a> BlockCollisions<'a> {
+ // TODO: the entity is stored in the context
pub fn new(dimension: &'a Dimension, _entity: Option<&EntityData>, aabb: AABB) -> Self {
let origin_x = (aabb.min_x - EPSILON) as i32 - 1;
let origin_y = (aabb.min_y - EPSILON) as i32 - 1;
@@ -47,6 +50,7 @@ impl<'a> BlockCollisions<'a> {
Self {
dimension,
aabb,
+ entity_shape: VoxelShape::from(aabb),
cursor,
only_suffocating_blocks: false,
}
@@ -75,7 +79,7 @@ impl<'a> BlockCollisions<'a> {
}
impl<'a> Iterator for BlockCollisions<'a> {
- type Item = Box<dyn VoxelShape>;
+ type Item = VoxelShape;
fn next(&mut self) -> Option<Self::Item> {
while let Some(item) = self.cursor.next() {
@@ -92,19 +96,13 @@ impl<'a> Iterator for BlockCollisions<'a> {
let pos = item.pos;
let block_state: BlockState = chunk_lock.get(&(&pos).into(), self.dimension.min_y());
- // let block: Box<dyn Block> = block_state.into();
// TODO: continue if self.only_suffocating_blocks and the block is not suffocating
- let block_shape = if block_state == BlockState::Air {
- crate::collision::empty_shape()
- } else {
- crate::collision::block_shape()
- };
- // let block_shape = block.get_collision_shape();
- // if block_shape == Shapes::block() {
- if true {
- // TODO: this can be optimized
+ let block_shape = block_state.shape();
+
+ // if it's a full block do a faster collision check
+ if block_shape == &crate::collision::block_shape() {
if !self.aabb.intersects_aabb(&AABB {
min_x: item.pos.x as f64,
min_y: item.pos.y as f64,
@@ -123,12 +121,14 @@ impl<'a> Iterator for BlockCollisions<'a> {
));
}
- // let block_shape = block_shape.move_relative(item.pos.x, item.pos.y, item.pos.z);
- // if (!Shapes.joinIsNotEmpty(block_shape, this.entityShape, BooleanOp.AND)) {
- // continue;
- // }
+ let block_shape =
+ block_shape.move_relative(item.pos.x as f64, item.pos.y as f64, item.pos.z as f64);
+ // if the entity shape and block shape don't collide, continue
+ if !Shapes::matches_anywhere(&block_shape, &self.entity_shape, |a, b| a && b) {
+ continue;
+ }
- // return block_shape;
+ return Some(block_shape);
}
None