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authormat <27899617+mat-1@users.noreply.github.com>2025-03-16 13:41:17 -0500
committerGitHub <noreply@github.com>2025-03-16 13:41:17 -0500
commitb0bd992adcff71ee294dd05060e00e652f62a7b2 (patch)
tree0a36d8b37befbc75c8c65cc2c8779c3df66bd87b /azalea-physics/src/clip.rs
parenta95408cbcc05b5bd04a084b0a286b571069206f6 (diff)
downloadazalea-drasl-b0bd992adcff71ee294dd05060e00e652f62a7b2.tar.xz
Fluid physics fixes (#210)
* start fixing code related to fluid physics * implement force_solid for blocks * afk pool test
Diffstat (limited to 'azalea-physics/src/clip.rs')
-rw-r--r--azalea-physics/src/clip.rs11
1 files changed, 0 insertions, 11 deletions
diff --git a/azalea-physics/src/clip.rs b/azalea-physics/src/clip.rs
index ea5940a5..7c16f5d4 100644
--- a/azalea-physics/src/clip.rs
+++ b/azalea-physics/src/clip.rs
@@ -11,9 +11,7 @@ use azalea_core::{
math::{self, EPSILON, lerp},
position::{BlockPos, Vec3},
};
-use azalea_inventory::ItemStack;
use azalea_world::ChunkStorage;
-use bevy_ecs::entity::Entity;
use crate::collision::{BlockWithShape, EMPTY_SHAPE, VoxelShape};
@@ -92,15 +90,6 @@ impl FluidPickType {
}
}
-#[derive(Debug, Clone)]
-pub struct EntityCollisionContext {
- pub descending: bool,
- pub entity_bottom: f64,
- pub held_item: ItemStack,
- // pub can_stand_on_fluid: Box<dyn Fn(&FluidState) -> bool>,
- pub entity: Entity,
-}
-
pub fn clip(chunk_storage: &ChunkStorage, context: ClipContext) -> BlockHitResult {
traverse_blocks(
context.from,