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authormat <git@matdoes.dev>2025-06-03 07:40:53 +1200
committermat <git@matdoes.dev>2025-06-03 07:40:53 +1200
commit5c0e5b1eb3edfdbf1542173f3cc9efcff18be511 (patch)
tree98857bbc247e4d1187b0558328a2dd6efe00a93d /azalea-entity
parentcee64cece3ddbe4c0a41f0761d69b7c490d85040 (diff)
downloadazalea-drasl-5c0e5b1eb3edfdbf1542173f3cc9efcff18be511.tar.xz
sort entities_by by distance and improve some docs
Diffstat (limited to 'azalea-entity')
-rw-r--r--azalea-entity/src/lib.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs
index 44a4a9ee..ad225400 100644
--- a/azalea-entity/src/lib.rs
+++ b/azalea-entity/src/lib.rs
@@ -389,6 +389,8 @@ pub struct Dead;
///
/// This is used to calculate the camera position for players, when spectating
/// an entity, and when raycasting from the entity.
+///
+/// The default eye height for a player is 1.62 blocks.
#[derive(Component, Clone, Copy, Debug, PartialEq, Deref, DerefMut)]
pub struct EyeHeight(f32);
impl EyeHeight {