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| author | mat <git@matdoes.dev> | 2023-08-19 20:44:04 -0500 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2023-08-19 20:44:10 -0500 |
| commit | e511ad3c31842fbb3b4d09ba0ea99b8a9caaefb0 (patch) | |
| tree | cce68b7628d45037969642019990208be889d2de /azalea-entity/src | |
| parent | 226e726c29ea113fbc4a5908ff0a39618f82869a (diff) | |
| download | azalea-drasl-e511ad3c31842fbb3b4d09ba0ea99b8a9caaefb0.tar.xz | |
raycasting not raytracing
Diffstat (limited to 'azalea-entity/src')
| -rw-r--r-- | azalea-entity/src/lib.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs index bc12e64c..c67817f3 100644 --- a/azalea-entity/src/lib.rs +++ b/azalea-entity/src/lib.rs @@ -229,7 +229,7 @@ pub struct Dead; /// coordinates. /// /// This is used to calculate the camera position for players, when spectating -/// an entity, and when raytracing from the entity. +/// an entity, and when raycasting from the entity. #[derive(Component, Clone, Copy, Debug, PartialEq, Deref, DerefMut)] pub struct EyeHeight(f32); impl From<EyeHeight> for f32 { |
