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authormat <git@matdoes.dev>2025-06-11 02:55:30 -0530
committermat <git@matdoes.dev>2025-06-11 02:55:30 -0530
commitab05e7bdae43de3595718fee877c0fbcc6368555 (patch)
treed9f4312eeb4c1401d4772c901338ba57bf733838 /azalea-entity/src
parent9b0bd29db4faa9d94df0cec472346b814e7efcb9 (diff)
downloadazalea-drasl-ab05e7bdae43de3595718fee877c0fbcc6368555.tar.xz
add Client::attack_cooldown_remaining_ticks
Diffstat (limited to 'azalea-entity/src')
-rw-r--r--azalea-entity/src/lib.rs6
1 files changed, 4 insertions, 2 deletions
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs
index 7b971c27..0058708f 100644
--- a/azalea-entity/src/lib.rs
+++ b/azalea-entity/src/lib.rs
@@ -253,9 +253,11 @@ impl Eq for LookDirection {}
/// bounding box.
#[derive(Debug, Component, Clone, Default)]
pub struct Physics {
- /// How fast the entity is moving.
+ /// How fast the entity is moving. Sometimes referred to as the delta
+ /// movement.
///
- /// Sometimes referred to as the delta movement.
+ /// Note that our Y velocity will be approximately -0.0784 when we're on the
+ /// ground due to how Minecraft applies gravity.
pub velocity: Vec3,
pub vec_delta_codec: VecDeltaCodec,