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authormat <27899617+mat-1@users.noreply.github.com>2023-07-14 22:20:40 -0500
committerGitHub <noreply@github.com>2023-07-14 22:20:40 -0500
commit7405427199e5a994d4a6a706f84434a69cb7a7d9 (patch)
treeca537e5d761bc053187d952fced0915c850b92aa /azalea-entity/src/info.rs
parentd1afd02aa84e7b4450c1607277f078eb2a0f1bf3 (diff)
downloadazalea-drasl-7405427199e5a994d4a6a706f84434a69cb7a7d9.tar.xz
Mining (#95)
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
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+//! Implement things relating to entity datas, like an index of uuids to
+//! entities.
+
+use azalea_core::ChunkPos;
+use azalea_world::{InstanceContainer, InstanceName, MinecraftEntityId, PartialInstance};
+use bevy_app::{App, Plugin, PostUpdate, PreUpdate, Update};
+use bevy_ecs::{
+ component::Component,
+ entity::Entity,
+ query::{Added, Changed, With, Without},
+ schedule::{IntoSystemConfigs, SystemSet},
+ system::{Commands, EntityCommand, Query, Res, ResMut, Resource},
+ world::{EntityMut, World},
+};
+use derive_more::{Deref, DerefMut};
+use log::{debug, warn};
+use parking_lot::RwLock;
+use std::{
+ collections::{HashMap, HashSet},
+ fmt::Debug,
+ sync::Arc,
+};
+use uuid::Uuid;
+
+use crate::{
+ add_dead,
+ systems::{
+ deduplicate_entities, deduplicate_local_entities, update_entity_by_id_index,
+ update_fluid_on_eyes, update_uuid_index,
+ },
+ update_bounding_box, EntityUuid, LastSentPosition, Position,
+};
+
+use super::{Local, LookDirection};
+
+/// A Bevy [`SystemSet`] for various types of entity updates.
+#[derive(SystemSet, Debug, Hash, Eq, PartialEq, Clone)]
+pub enum EntityUpdateSet {
+ /// Remove ECS entities that refer to an entity that was already in the ECS
+ /// before.
+ Deduplicate,
+ /// Create search indexes for entities.
+ Index,
+ /// Remove despawned entities from search indexes.
+ Deindex,
+}
+
+/// Plugin handling some basic entity functionality.
+pub struct EntityPlugin;
+impl Plugin for EntityPlugin {
+ fn build(&self, app: &mut App) {
+ // entities get added pre-update
+ // added to indexes during update (done by this plugin)
+ // modified during update
+ // despawned post-update (done by this plugin)
+ app.add_systems(
+ PreUpdate,
+ remove_despawned_entities_from_indexes.in_set(EntityUpdateSet::Deindex),
+ )
+ .add_systems(
+ PostUpdate,
+ (deduplicate_entities, deduplicate_local_entities).in_set(EntityUpdateSet::Deduplicate),
+ )
+ .add_systems(
+ Update,
+ (
+ (
+ update_entity_chunk_positions,
+ update_uuid_index,
+ update_entity_by_id_index,
+ )
+ .in_set(EntityUpdateSet::Index),
+ (
+ add_updates_received,
+ debug_new_entity,
+ debug_detect_updates_received_on_local_entities,
+ add_dead,
+ update_bounding_box,
+ clamp_look_direction,
+ update_fluid_on_eyes,
+ ),
+ ),
+ )
+ .init_resource::<EntityInfos>();
+ }
+}
+
+fn debug_new_entity(query: Query<(Entity, Option<&Local>), Added<MinecraftEntityId>>) {
+ for (entity, local) in query.iter() {
+ if local.is_some() {
+ debug!("new local entity: {:?}", entity);
+ } else {
+ debug!("new entity: {:?}", entity);
+ }
+ }
+}
+
+// How entity updates are processed (to avoid issues with shared worlds)
+// - each bot contains a map of { entity id: updates received }
+// - the shared world also contains a canonical "true" updates received for each
+// entity
+// - when a client loads an entity, its "updates received" is set to the same as
+// the global "updates received"
+// - when the shared world sees an entity for the first time, the "updates
+// received" is set to 1.
+// - clients can force the shared "updates received" to 0 to make it so certain
+// entities (i.e. other bots in our swarm) don't get confused and updated by
+// other bots
+// - when a client gets an update to an entity, we check if our "updates
+// received" is the same as the shared world's "updates received": if it is,
+// then process the update and increment the client's and shared world's
+// "updates received" if not, then we simply increment our local "updates
+// received" and do nothing else
+
+/// An [`EntityCommand`] that applies a "relative update" to an entity, which
+/// means this update won't be run multiple times by different clients in the
+/// same world.
+///
+/// This is used to avoid a bug where when there's multiple clients in the same
+/// world and an entity sends a relative move packet to all clients, its
+/// position gets desynced since the relative move is applied multiple times.
+///
+/// Don't use this unless you actually got an entity update packet that all
+/// other clients within render distance will get too. You usually don't need
+/// this when the change isn't relative either.
+pub struct RelativeEntityUpdate {
+ pub partial_world: Arc<RwLock<PartialInstance>>,
+ // a function that takes the entity and updates it
+ pub update: Box<dyn FnOnce(&mut EntityMut) + Send + Sync>,
+}
+impl EntityCommand for RelativeEntityUpdate {
+ fn apply(self, entity: Entity, world: &mut World) {
+ let partial_entity_infos = &mut self.partial_world.write().entity_infos;
+
+ let mut entity_mut = world.entity_mut(entity);
+
+ if Some(entity) == partial_entity_infos.owner_entity {
+ // if the entity owns this partial world, it's always allowed to update itself
+ (self.update)(&mut entity_mut);
+ return;
+ };
+
+ let entity_id = *entity_mut.get::<MinecraftEntityId>().unwrap();
+ let Some(updates_received) = entity_mut.get_mut::<UpdatesReceived>() else {
+ // a client tried to update another client, which isn't allowed
+ return;
+ };
+
+ let this_client_updates_received = partial_entity_infos
+ .updates_received
+ .get(&entity_id)
+ .copied();
+
+ let can_update = this_client_updates_received.unwrap_or(1) == **updates_received;
+ if can_update {
+ let new_updates_received = this_client_updates_received.unwrap_or(0) + 1;
+ partial_entity_infos
+ .updates_received
+ .insert(entity_id, new_updates_received);
+
+ **entity_mut.get_mut::<UpdatesReceived>().unwrap() = new_updates_received;
+
+ let mut entity = world.entity_mut(entity);
+ (self.update)(&mut entity);
+ }
+ }
+}
+
+/// Things that are shared between all the partial worlds.
+#[derive(Resource, Default)]
+pub struct EntityInfos {
+ /// An index of entities by their UUIDs
+ pub(crate) entity_by_uuid: HashMap<Uuid, Entity>,
+}
+
+impl EntityInfos {
+ pub fn new() -> Self {
+ Self {
+ entity_by_uuid: HashMap::default(),
+ }
+ }
+
+ pub fn get_entity_by_uuid(&self, uuid: &Uuid) -> Option<Entity> {
+ self.entity_by_uuid.get(uuid).copied()
+ }
+}
+
+/// Update the chunk position indexes in [`EntityInfos`].
+fn update_entity_chunk_positions(
+ mut query: Query<(Entity, &Position, &mut LastSentPosition, &InstanceName), Changed<Position>>,
+ instance_container: Res<InstanceContainer>,
+) {
+ for (entity, pos, last_pos, world_name) in query.iter_mut() {
+ let world_lock = instance_container.get(world_name).unwrap();
+ let mut world = world_lock.write();
+
+ let old_chunk = ChunkPos::from(*last_pos);
+ let new_chunk = ChunkPos::from(*pos);
+
+ if old_chunk != new_chunk {
+ // move the entity from the old chunk to the new one
+ if let Some(entities) = world.entities_by_chunk.get_mut(&old_chunk) {
+ entities.remove(&entity);
+ }
+ world
+ .entities_by_chunk
+ .entry(new_chunk)
+ .or_default()
+ .insert(entity);
+ }
+ }
+}
+/// A component that lists all the local player entities that have this entity
+/// loaded. If this is empty, the entity will be removed from the ECS.
+#[derive(Component, Clone, Deref, DerefMut)]
+pub struct LoadedBy(pub HashSet<Entity>);
+
+/// A component that counts the number of times this entity has been modified.
+/// This is used for making sure two clients don't do the same relative update
+/// on an entity.
+///
+/// If an entity is local (i.e. it's a client/localplayer), this component
+/// should NOT be present in the entity.
+#[derive(Component, Debug, Deref, DerefMut)]
+pub struct UpdatesReceived(u32);
+
+#[allow(clippy::type_complexity)]
+pub fn add_updates_received(
+ mut commands: Commands,
+ query: Query<
+ Entity,
+ (
+ Changed<MinecraftEntityId>,
+ (Without<UpdatesReceived>, Without<Local>),
+ ),
+ >,
+) {
+ for entity in query.iter() {
+ // entities always start with 1 update received
+ commands.entity(entity).insert(UpdatesReceived(1));
+ }
+}
+
+/// The [`UpdatesReceived`] component should never be on [`Local`] entities.
+/// This warns if an entity has both components.
+fn debug_detect_updates_received_on_local_entities(
+ query: Query<Entity, (With<Local>, With<UpdatesReceived>)>,
+) {
+ for entity in &query {
+ warn!("Entity {:?} has both Local and UpdatesReceived", entity);
+ }
+}
+
+/// Despawn entities that aren't being loaded by anything.
+fn remove_despawned_entities_from_indexes(
+ mut commands: Commands,
+ mut entity_infos: ResMut<EntityInfos>,
+ instance_container: Res<InstanceContainer>,
+ query: Query<(Entity, &EntityUuid, &Position, &InstanceName, &LoadedBy), Changed<LoadedBy>>,
+) {
+ for (entity, uuid, position, world_name, loaded_by) in &query {
+ let world_lock = instance_container.get(world_name).unwrap();
+ let mut world = world_lock.write();
+
+ // if the entity has no references left, despawn it
+ if !loaded_by.is_empty() {
+ continue;
+ }
+
+ // remove the entity from the chunk index
+ let chunk = ChunkPos::from(*position);
+ if let Some(entities_in_chunk) = world.entities_by_chunk.get_mut(&chunk) {
+ if entities_in_chunk.remove(&entity) {
+ // remove the chunk if there's no entities in it anymore
+ if entities_in_chunk.is_empty() {
+ world.entities_by_chunk.remove(&chunk);
+ }
+ } else {
+ warn!("Tried to remove entity from chunk {chunk:?} but the entity was not there.");
+ }
+ } else {
+ warn!("Tried to remove entity from chunk {chunk:?} but the chunk was not found.");
+ }
+ // remove it from the uuid index
+ if entity_infos.entity_by_uuid.remove(uuid).is_none() {
+ warn!("Tried to remove entity {entity:?} from the uuid index but it was not there.");
+ }
+ // and now remove the entity from the ecs
+ commands.entity(entity).despawn();
+ debug!("Despawned entity {entity:?} because it was not loaded by anything.");
+ return;
+ }
+}
+
+pub fn clamp_look_direction(mut query: Query<&mut LookDirection>) {
+ for mut look_direction in &mut query {
+ look_direction.y_rot %= 360.0;
+ look_direction.x_rot = look_direction.x_rot.clamp(-90.0, 90.0) % 360.0;
+ }
+}
+
+impl Debug for EntityInfos {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("EntityInfos").finish()
+ }
+}