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| author | mat <27899617+mat-1@users.noreply.github.com> | 2025-01-10 16:45:27 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-10 16:45:27 -0600 |
| commit | 0d16f01571ec8315f3979eae46981e559ade1cf9 (patch) | |
| tree | ea43c32a57b0e6a67579d75a134dfbc009d09781 /azalea-entity/src/dimensions.rs | |
| parent | 615d8f9d2ac56b3244d328587243301da253eafd (diff) | |
| download | azalea-drasl-0d16f01571ec8315f3979eae46981e559ade1cf9.tar.xz | |
Fluid physics (#199)
* start implementing fluid physics
* Initial implementation of fluid pushing
* different travel function in water
* bubble columns
* jumping in water
* cleanup
* change ultrawarm to be required
* fix for clippy
Diffstat (limited to 'azalea-entity/src/dimensions.rs')
| -rwxr-xr-x | azalea-entity/src/dimensions.rs | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/azalea-entity/src/dimensions.rs b/azalea-entity/src/dimensions.rs index 5236b80f..3db7e304 100755 --- a/azalea-entity/src/dimensions.rs +++ b/azalea-entity/src/dimensions.rs @@ -7,17 +7,12 @@ pub struct EntityDimensions { } impl EntityDimensions { - pub fn make_bounding_box(&self, pos: Vec3) -> AABB { + pub fn make_bounding_box(&self, pos: &Vec3) -> AABB { let radius = (self.width / 2.0) as f64; let height = self.height as f64; AABB { - min_x: pos.x - radius, - min_y: pos.y, - min_z: pos.z - radius, - - max_x: pos.x + radius, - max_y: pos.y + height, - max_z: pos.z + radius, + min: Vec3::new(pos.x - radius, pos.y, pos.z - radius), + max: Vec3::new(pos.x + radius, pos.y + height, pos.z + radius), } } } |
