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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-08-29 20:41:01 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-29 20:41:01 -0500 |
| commit | f42d630544165d11a544224ac273d6aaf89d8095 (patch) | |
| tree | 94bd73771ecb582d89a87cdca8e21b2d6573ef12 /azalea-core/src/lib.rs | |
| parent | 2ea804401f54a45765860201d10d0569d07862ec (diff) | |
| download | azalea-drasl-f42d630544165d11a544224ac273d6aaf89d8095.tar.xz | |
Physics (#11)
* Put physics module in azalea-entity
* port aabb
* add more stuff to PositionXYZ
* azalea-physics
* important collision things
* more physics stuff
* backup because i'm about to delete shapes
* more shape stuff
* CubeVoxelShape
* no compile errors???
insane
* impl VoxelShape for ArrayVoxelShape
* Shapes stuff
* collide_x but it doesn't work yet
* binary_search
* it compiles
* Entity has bounding box
* Update discrete_voxel_shape.rs
* Entity::make_bounding_box
* ok i'm about to merge az-entity and az-world
might be a terrible idea which is why i'm committing first
* ok so i moved entity to world
* on_pos and move_entity compiles
* add send_position
* move collision stuff to collision module in az-physics
* dimension is no longer an Option
* start trying to do collision for the client
* collision works :tada:
* start adding palette resizing
* get_and_set (pain)
* it compiles but probably won't work
* add a test
* remove printlns
* add more tests for palette stuff
* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket
i think i changed this on accident once
* palette resizing works
todo: remove the printlns
* Remove printlns in palette.rs
* fix issues from merge
* fixes + work a bit more on physics
* Better entities (#19)
* well it compiles
* add tests to entity storage
* add suggestions in azalea-brigadier
* this probably causes ub
* fix brigadiersuggestions
* get rid of entityid
* test From<EntityMut> for EntityRef
* don't mention other libraries since there's too many
* fix warnings
* do todos in brigadier suggestions
* work on physics
* more physics stuff
* remove trait feature on az-block
i think rust gets confused and compiles the macro without the feature
* bump ahash
* aes tests in az-crypto
* optimize aes's deps
* fix crashes
* fix section_index for negative numbers and test
* fix BlockPos protocol implementation
* remove some debug prints
* prepare to add ai_step
* make ai step work
* clippy
Diffstat (limited to 'azalea-core/src/lib.rs')
| -rwxr-xr-x | azalea-core/src/lib.rs | 43 |
1 files changed, 41 insertions, 2 deletions
diff --git a/azalea-core/src/lib.rs b/azalea-core/src/lib.rs index a1fa1fca..5aca7d52 100755 --- a/azalea-core/src/lib.rs +++ b/azalea-core/src/lib.rs @@ -12,16 +12,55 @@ mod game_type; pub use game_type::*; mod slot; -pub use slot::{Slot, SlotData}; +pub use slot::*; mod position; pub use position::*; mod direction; -pub use direction::Direction; +pub use direction::*; mod delta; pub use delta::*; mod particle; pub use particle::*; + +mod cursor3d; +pub use cursor3d::*; + +mod bitset; +pub use bitset::*; + +mod aabb; +pub use aabb::*; + +mod block_hit_result; +pub use block_hit_result::*; + +// java moment +// TODO: add tests and optimize/simplify this +pub fn floor_mod(x: i32, y: u32) -> u32 { + if x < 0 { + y - ((-x) as u32 % y) + } else { + x as u32 % y + } +} + +// TODO: make this generic +pub fn binary_search(mut min: u32, max: u32, predicate: &dyn Fn(u32) -> bool) -> u32 { + let mut diff = max - min; + while diff > 0 { + let diff_mid = diff / 2; + let mid = min + diff_mid; + if predicate(mid) { + diff = diff_mid; + } else { + min = mid + 1; + diff -= diff_mid + 1; + } + } + + min +} |
