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authormat <27899617+mat-1@users.noreply.github.com>2022-08-29 20:41:01 -0500
committerGitHub <noreply@github.com>2022-08-29 20:41:01 -0500
commitf42d630544165d11a544224ac273d6aaf89d8095 (patch)
tree94bd73771ecb582d89a87cdca8e21b2d6573ef12 /azalea-core/src/lib.rs
parent2ea804401f54a45765860201d10d0569d07862ec (diff)
downloadazalea-drasl-f42d630544165d11a544224ac273d6aaf89d8095.tar.xz
Physics (#11)
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
Diffstat (limited to 'azalea-core/src/lib.rs')
-rwxr-xr-xazalea-core/src/lib.rs43
1 files changed, 41 insertions, 2 deletions
diff --git a/azalea-core/src/lib.rs b/azalea-core/src/lib.rs
index a1fa1fca..5aca7d52 100755
--- a/azalea-core/src/lib.rs
+++ b/azalea-core/src/lib.rs
@@ -12,16 +12,55 @@ mod game_type;
pub use game_type::*;
mod slot;
-pub use slot::{Slot, SlotData};
+pub use slot::*;
mod position;
pub use position::*;
mod direction;
-pub use direction::Direction;
+pub use direction::*;
mod delta;
pub use delta::*;
mod particle;
pub use particle::*;
+
+mod cursor3d;
+pub use cursor3d::*;
+
+mod bitset;
+pub use bitset::*;
+
+mod aabb;
+pub use aabb::*;
+
+mod block_hit_result;
+pub use block_hit_result::*;
+
+// java moment
+// TODO: add tests and optimize/simplify this
+pub fn floor_mod(x: i32, y: u32) -> u32 {
+ if x < 0 {
+ y - ((-x) as u32 % y)
+ } else {
+ x as u32 % y
+ }
+}
+
+// TODO: make this generic
+pub fn binary_search(mut min: u32, max: u32, predicate: &dyn Fn(u32) -> bool) -> u32 {
+ let mut diff = max - min;
+ while diff > 0 {
+ let diff_mid = diff / 2;
+ let mid = min + diff_mid;
+ if predicate(mid) {
+ diff = diff_mid;
+ } else {
+ min = mid + 1;
+ diff -= diff_mid + 1;
+ }
+ }
+
+ min
+}