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authormat <27899617+mat-1@users.noreply.github.com>2025-03-16 13:41:17 -0500
committerGitHub <noreply@github.com>2025-03-16 13:41:17 -0500
commitb0bd992adcff71ee294dd05060e00e652f62a7b2 (patch)
tree0a36d8b37befbc75c8c65cc2c8779c3df66bd87b /azalea-core/src/delta.rs
parenta95408cbcc05b5bd04a084b0a286b571069206f6 (diff)
downloadazalea-drasl-b0bd992adcff71ee294dd05060e00e652f62a7b2.tar.xz
Fluid physics fixes (#210)
* start fixing code related to fluid physics * implement force_solid for blocks * afk pool test
Diffstat (limited to 'azalea-core/src/delta.rs')
-rwxr-xr-xazalea-core/src/delta.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-core/src/delta.rs b/azalea-core/src/delta.rs
index 238262a2..dd598f77 100755
--- a/azalea-core/src/delta.rs
+++ b/azalea-core/src/delta.rs
@@ -51,8 +51,8 @@ impl Vec3 {
pub fn normalize(&self) -> Vec3 {
let length = f64::sqrt(self.x * self.x + self.y * self.y + self.z * self.z);
- if length < 1e-4 {
- return Vec3::default();
+ if length < 1e-5 {
+ return Vec3::ZERO;
}
Vec3 {
x: self.x / length,