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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-core/src/delta.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-core/src/delta.rs')
-rwxr-xr-xazalea-core/src/delta.rs8
1 files changed, 2 insertions, 6 deletions
diff --git a/azalea-core/src/delta.rs b/azalea-core/src/delta.rs
index 2dd67005..238262a2 100755
--- a/azalea-core/src/delta.rs
+++ b/azalea-core/src/delta.rs
@@ -1,4 +1,4 @@
-pub use azalea_buf::McBuf;
+pub use azalea_buf::AzBuf;
use crate::position::Vec3;
@@ -9,7 +9,7 @@ pub trait PositionDeltaTrait {
}
/// Only works for up to 8 blocks
-#[derive(Clone, Debug, McBuf, Default)]
+#[derive(Clone, Debug, AzBuf, Default)]
pub struct PositionDelta8 {
pub xa: i16,
pub ya: i16,
@@ -49,10 +49,6 @@ impl Vec3 {
}
}
- pub fn length_squared(&self) -> f64 {
- self.x * self.x + self.y * self.y + self.z * self.z
- }
-
pub fn normalize(&self) -> Vec3 {
let length = f64::sqrt(self.x * self.x + self.y * self.y + self.z * self.z);
if length < 1e-4 {