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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-08-29 20:41:01 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-29 20:41:01 -0500 |
| commit | f42d630544165d11a544224ac273d6aaf89d8095 (patch) | |
| tree | 94bd73771ecb582d89a87cdca8e21b2d6573ef12 /azalea-core/src/bitset.rs | |
| parent | 2ea804401f54a45765860201d10d0569d07862ec (diff) | |
| download | azalea-drasl-f42d630544165d11a544224ac273d6aaf89d8095.tar.xz | |
Physics (#11)
* Put physics module in azalea-entity
* port aabb
* add more stuff to PositionXYZ
* azalea-physics
* important collision things
* more physics stuff
* backup because i'm about to delete shapes
* more shape stuff
* CubeVoxelShape
* no compile errors???
insane
* impl VoxelShape for ArrayVoxelShape
* Shapes stuff
* collide_x but it doesn't work yet
* binary_search
* it compiles
* Entity has bounding box
* Update discrete_voxel_shape.rs
* Entity::make_bounding_box
* ok i'm about to merge az-entity and az-world
might be a terrible idea which is why i'm committing first
* ok so i moved entity to world
* on_pos and move_entity compiles
* add send_position
* move collision stuff to collision module in az-physics
* dimension is no longer an Option
* start trying to do collision for the client
* collision works :tada:
* start adding palette resizing
* get_and_set (pain)
* it compiles but probably won't work
* add a test
* remove printlns
* add more tests for palette stuff
* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket
i think i changed this on accident once
* palette resizing works
todo: remove the printlns
* Remove printlns in palette.rs
* fix issues from merge
* fixes + work a bit more on physics
* Better entities (#19)
* well it compiles
* add tests to entity storage
* add suggestions in azalea-brigadier
* this probably causes ub
* fix brigadiersuggestions
* get rid of entityid
* test From<EntityMut> for EntityRef
* don't mention other libraries since there's too many
* fix warnings
* do todos in brigadier suggestions
* work on physics
* more physics stuff
* remove trait feature on az-block
i think rust gets confused and compiles the macro without the feature
* bump ahash
* aes tests in az-crypto
* optimize aes's deps
* fix crashes
* fix section_index for negative numbers and test
* fix BlockPos protocol implementation
* remove some debug prints
* prepare to add ai_step
* make ai step work
* clippy
Diffstat (limited to 'azalea-core/src/bitset.rs')
| -rw-r--r-- | azalea-core/src/bitset.rs | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/azalea-core/src/bitset.rs b/azalea-core/src/bitset.rs new file mode 100644 index 00000000..2ffd5657 --- /dev/null +++ b/azalea-core/src/bitset.rs @@ -0,0 +1,58 @@ +use azalea_buf::{BufReadError, McBufReadable, McBufWritable}; +use std::io::{Read, Write}; + +/// Represents Java's BitSet, a list of bits. +#[derive(Debug, Clone, PartialEq, Eq, Hash, Default)] +pub struct BitSet { + data: Vec<u64>, +} + +// the Index trait requires us to return a reference, but we can't do that +impl BitSet { + pub fn new(size: usize) -> Self { + BitSet { + data: vec![0; size.div_ceil(64)], + } + } + + pub fn index(&self, index: usize) -> bool { + (self.data[index / 64] & (1u64 << (index % 64))) != 0 + } +} + +impl McBufReadable for BitSet { + fn read_from(buf: &mut impl Read) -> Result<Self, BufReadError> { + Ok(Self { + data: Vec::<u64>::read_from(buf)?, + }) + } +} + +impl McBufWritable for BitSet { + fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { + self.data.write_into(buf) + } +} + +impl BitSet { + pub fn set(&mut self, bit_index: usize) { + self.data[bit_index / 64] |= 1u64 << (bit_index % 64); + } +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn test_bitset() { + let mut bitset = BitSet::new(64); + assert_eq!(bitset.index(0), false); + assert_eq!(bitset.index(1), false); + assert_eq!(bitset.index(2), false); + bitset.set(1); + assert_eq!(bitset.index(0), false); + assert_eq!(bitset.index(1), true); + assert_eq!(bitset.index(2), false); + } +} |
