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| author | mat <git@matdoes.dev> | 2025-06-03 17:10:34 -1300 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-06-03 17:10:34 -1300 |
| commit | bbfca34133fdb97a732a60a0a11ca4ba3276a63a (patch) | |
| tree | 28598b793c36c04a7cab512b3d488aa5eaacb3cc /azalea-client | |
| parent | f5f50b85e5d427aab6a0ef00570b4076b61babe8 (diff) | |
| download | azalea-drasl-bbfca34133fdb97a732a60a0a11ca4ba3276a63a.tar.xz | |
copy player part of container_menu to inventory_menu on close
Diffstat (limited to 'azalea-client')
| -rw-r--r-- | azalea-client/src/plugins/inventory.rs | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/azalea-client/src/plugins/inventory.rs b/azalea-client/src/plugins/inventory.rs index 29a81410..8efc0e71 100644 --- a/azalea-client/src/plugins/inventory.rs +++ b/azalea-client/src/plugins/inventory.rs @@ -798,7 +798,31 @@ pub fn handle_client_side_close_container_event( ) { for event in events.read() { let mut inventory = query.get_mut(event.entity).unwrap(); - inventory.container_menu = None; + + // copy the Player part of the container_menu to the inventory_menu + if let Some(inventory_menu) = inventory.container_menu.take() { + // this isn't the same as what vanilla does. i believe vanilla synchronizes the + // slots between inventoryMenu and containerMenu by just having the player slots + // point to the same ItemStack in memory, but emulating this in rust would + // require us to wrap our `ItemStack`s as `Arc<Mutex<ItemStack>>` which would + // have kinda terrible ergonomics. + + // the simpler solution i chose to go with here is to only copy the player slots + // when the container is closed. this is perfectly fine for vanilla, but it + // might cause issues if a server modifies id 0 while we have a container + // open... + + // if we do encounter this issue in the wild then the simplest solution would + // probably be to just add logic for updating the container_menu when the server + // tries to modify id 0 for slots within `inventory`. not implemented for now + // because i'm not sure if that's worth worrying about. + + let new_inventory = + inventory_menu.slots()[inventory_menu.player_slots_range()].to_vec(); + let new_inventory = <[ItemStack; 36]>::try_from(new_inventory).unwrap(); + *inventory.inventory_menu.as_player_mut().inventory = new_inventory; + } + inventory.id = 0; inventory.container_menu_title = None; } |
