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| author | mat <git@matdoes.dev> | 2025-08-04 16:17:41 -0900 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-08-04 19:33:00 -0545 |
| commit | 827d943c3f27c65724ff83689b40c87d1cd1838c (patch) | |
| tree | 52d0145a8d482e912ceccb076accddce4da75c5e /azalea-client | |
| parent | 013cd9f17674a4939d885ef91b7058b5a59d9ae1 (diff) | |
| download | azalea-drasl-827d943c3f27c65724ff83689b40c87d1cd1838c.tar.xz | |
fix wrong float rounding in get_friction_influenced_speed
Diffstat (limited to 'azalea-client')
| -rw-r--r-- | azalea-client/src/plugins/movement.rs | 2 | ||||
| -rw-r--r-- | azalea-client/tests/correct_movement.rs | 103 |
2 files changed, 104 insertions, 1 deletions
diff --git a/azalea-client/src/plugins/movement.rs b/azalea-client/src/plugins/movement.rs index e4778be1..aeb946fa 100644 --- a/azalea-client/src/plugins/movement.rs +++ b/azalea-client/src/plugins/movement.rs @@ -423,7 +423,7 @@ fn distance_to_unit_square(v: Vec2) -> f32 { let x = v.x.abs(); let y = v.y.abs(); let ratio = if y > x { x / y } else { y / x }; - (1.0 + ratio * ratio).sqrt() + (1. + ratio * ratio).sqrt() } impl Client { diff --git a/azalea-client/tests/correct_movement.rs b/azalea-client/tests/correct_movement.rs new file mode 100644 index 00000000..c20fdb85 --- /dev/null +++ b/azalea-client/tests/correct_movement.rs @@ -0,0 +1,103 @@ +use azalea_client::{StartWalkEvent, WalkDirection, test_utils::prelude::*}; +use azalea_core::{ + position::{BlockPos, ChunkPos, Vec3}, + resource_location::ResourceLocation, +}; +use azalea_entity::LookDirection; +use azalea_protocol::{ + common::movements::{MoveFlags, PositionMoveRotation, RelativeMovements}, + packets::{ + ConnectionProtocol, + config::{ClientboundFinishConfiguration, ClientboundRegistryData}, + game::{ + ClientboundBlockUpdate, ClientboundPlayerPosition, ClientboundSetChunkCacheCenter, + ServerboundGamePacket, ServerboundMovePlayerPos, + }, + }, +}; +use azalea_registry::{Block, DataRegistry, DimensionType}; +use simdnbt::owned::{NbtCompound, NbtTag}; + +#[test] +fn test_correct_movement() { + init_tracing(); + + let mut simulation = Simulation::new(ConnectionProtocol::Configuration); + let sent_packets = SentPackets::new(&mut simulation); + + simulation.receive_packet(ClientboundRegistryData { + registry_id: ResourceLocation::new("minecraft:dimension_type"), + entries: vec![( + ResourceLocation::new("minecraft:overworld"), + Some(NbtCompound::from_values(vec![ + ("height".into(), NbtTag::Int(384)), + ("min_y".into(), NbtTag::Int(-64)), + ])), + )] + .into_iter() + .collect(), + }); + simulation.tick(); + simulation.receive_packet(ClientboundFinishConfiguration); + simulation.tick(); + + simulation.receive_packet(make_basic_login_packet( + DimensionType::new_raw(0), // overworld + ResourceLocation::new("minecraft:overworld"), + )); + simulation.tick(); + + sent_packets.expect_tick_end(); + sent_packets.expect_empty(); + + // receive a chunk so the player is "loaded" now + simulation.receive_packet(ClientboundSetChunkCacheCenter { x: 1, z: 23 }); + simulation.receive_packet(make_basic_empty_chunk( + ChunkPos::new(1, 23), + (384 + 64) / 16, + )); + simulation.receive_packet(ClientboundBlockUpdate { + pos: BlockPos::new(31, 63, 370), + block_state: Block::Stone.into(), + }); + simulation.receive_packet(ClientboundPlayerPosition { + id: 1, + change: PositionMoveRotation { + pos: Vec3::new(31.5, 64., 370.5), + delta: Vec3::ZERO, + look_direction: LookDirection::default(), + }, + relative: RelativeMovements::all_absolute(), + }); + simulation.tick(); + simulation.tick(); + + // walk for a tick + simulation.send_event(StartWalkEvent { + entity: simulation.entity, + direction: WalkDirection::Forward, + }); + sent_packets.clear(); + simulation.tick(); + sent_packets.expect("PlayerInput", |p| { + matches!(p, ServerboundGamePacket::PlayerInput(_)) + }); + sent_packets.expect("MovePlayerPos { pos.z: 370.59800000336764, ... }", |p| { + matches!( + p, + ServerboundGamePacket::MovePlayerPos(ServerboundMovePlayerPos { + pos: Vec3 { + x: 31.5, + y: 64.0, + z: 370.59800000336764 + }, + flags: MoveFlags { + on_ground: true, + horizontal_collision: false + } + }) + ) + }); + sent_packets.expect_tick_end(); + sent_packets.expect_empty(); +} |
