diff options
| author | mat <git@matdoes.dev> | 2023-12-04 14:25:10 -0600 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2023-12-04 14:27:13 -0600 |
| commit | 797dd9171088cd697b3c95663cbbc65b05315414 (patch) | |
| tree | c179130af8172015b0d0c3b31732c77b563744a0 /azalea-client | |
| parent | 888c2765037711f45a6dac8d8bad70dc9ee70998 (diff) | |
| download | azalea-drasl-797dd9171088cd697b3c95663cbbc65b05315414.tar.xz | |
revert packet name to Disguised and make it more like ChatPacket::Player
Diffstat (limited to 'azalea-client')
| -rwxr-xr-x | azalea-client/src/chat.rs | 36 | ||||
| -rw-r--r-- | azalea-client/src/packet_handling/game.rs | 24 |
2 files changed, 28 insertions, 32 deletions
diff --git a/azalea-client/src/chat.rs b/azalea-client/src/chat.rs index 255e0898..0dad54bb 100755 --- a/azalea-client/src/chat.rs +++ b/azalea-client/src/chat.rs @@ -2,7 +2,7 @@ use azalea_chat::FormattedText; use azalea_protocol::packets::game::{ - clientbound_disguised_chat_packet::ClientboundMaskedChatPacket, + clientbound_disguised_chat_packet::ClientboundDisguisedChatPacket, clientbound_player_chat_packet::ClientboundPlayerChatPacket, clientbound_system_chat_packet::ClientboundSystemChatPacket, serverbound_chat_command_packet::ServerboundChatCommandPacket, @@ -31,7 +31,7 @@ use crate::{ pub enum ChatPacket { System(Arc<ClientboundSystemChatPacket>), Player(Arc<ClientboundPlayerChatPacket>), - Masked(Arc<ClientboundMaskedChatPacket>), + Disguised(Arc<ClientboundDisguisedChatPacket>), } macro_rules! regex { @@ -47,7 +47,7 @@ impl ChatPacket { match self { ChatPacket::System(p) => p.content.clone(), ChatPacket::Player(p) => p.message(), - ChatPacket::Masked(p) => p.message.clone(), + ChatPacket::Disguised(p) => p.message(), } } @@ -57,12 +57,6 @@ impl ChatPacket { /// None. pub fn split_sender_and_content(&self) -> (Option<String>, String) { match self { - ChatPacket::Player(p) => ( - // If it's a player chat packet, then the sender and content - // are already split for us. - Some(p.chat_type.name.to_string()), - p.body.content.clone(), - ), ChatPacket::System(p) => { let message = p.content.to_string(); // Overlay messages aren't in chat @@ -77,16 +71,18 @@ impl ChatPacket { (None, message) } - ChatPacket::Masked(p) => { - let message = p.message.to_string(); - // It's a system message, so we'll have to match the content - // with regex - if let Some(m) = regex!("^<([a-zA-Z_0-9]{1,16})> (.+)$").captures(&message) { - return (Some(m[1].to_string()), m[2].to_string()); - } - - (None, message) - } + ChatPacket::Player(p) => ( + // If it's a player chat packet, then the sender and content + // are already split for us. + Some(p.chat_type.name.to_string()), + p.body.content.clone(), + ), + ChatPacket::Disguised(p) => ( + // disguised chat packets are basically the same as player chat packets but without + // the chat signing things + Some(p.chat_type.name.to_string()), + p.message.to_string(), + ), } } @@ -104,7 +100,7 @@ impl ChatPacket { match self { ChatPacket::System(_) => None, ChatPacket::Player(m) => Some(m.sender), - ChatPacket::Masked(_) => None, + ChatPacket::Disguised(_) => None, } } diff --git a/azalea-client/src/packet_handling/game.rs b/azalea-client/src/packet_handling/game.rs index 6c4ea4f4..750764df 100644 --- a/azalea-client/src/packet_handling/game.rs +++ b/azalea-client/src/packet_handling/game.rs @@ -997,6 +997,18 @@ pub fn process_packet_events(ecs: &mut World) { packet: ChatPacket::System(Arc::new(p.clone())), }); } + ClientboundGamePacket::DisguisedChat(p) => { + debug!("Got disguised chat packet {p:?}"); + + let mut system_state: SystemState<EventWriter<ChatReceivedEvent>> = + SystemState::new(ecs); + let mut chat_events = system_state.get_mut(ecs); + + chat_events.send(ChatReceivedEvent { + entity: player_entity, + packet: ChatPacket::Disguised(Arc::new(p.clone())), + }); + } ClientboundGamePacket::Sound(_p) => { // debug!("Got sound packet {p:?}"); } @@ -1382,18 +1394,6 @@ pub fn process_packet_events(ecs: &mut World) { ClientboundGamePacket::TabList(_) => {} ClientboundGamePacket::TagQuery(_) => {} ClientboundGamePacket::TakeItemEntity(_) => {} - ClientboundGamePacket::MaskedChat(p) => { - debug!("Got masked chat packet {p:?}"); - - let mut system_state: SystemState<EventWriter<ChatReceivedEvent>> = - SystemState::new(ecs); - let mut chat_events = system_state.get_mut(ecs); - - chat_events.send(ChatReceivedEvent { - entity: player_entity, - packet: ChatPacket::Masked(Arc::new(p.clone())), - }); - } ClientboundGamePacket::Bundle(_) => {} ClientboundGamePacket::DamageEvent(_) => {} ClientboundGamePacket::HurtAnimation(_) => {} |
