diff options
| author | mat <git@matdoes.dev> | 2025-08-12 20:50:40 -1030 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-08-12 20:50:40 -1030 |
| commit | 55a7db13ef028f5b6c6e87a81406b3525cea196f (patch) | |
| tree | 6a995bc0b46c527e9fab0874508f81e07deb673e /azalea-client | |
| parent | ac66744586880afd657969ae078700a9749e293a (diff) | |
| download | azalea-drasl-55a7db13ef028f5b6c6e87a81406b3525cea196f.tar.xz | |
send correct packets on teleport
Diffstat (limited to 'azalea-client')
| -rw-r--r-- | azalea-client/src/plugins/disconnect.rs | 6 | ||||
| -rw-r--r-- | azalea-client/src/plugins/loading.rs | 8 | ||||
| -rw-r--r-- | azalea-client/src/plugins/movement.rs | 12 | ||||
| -rw-r--r-- | azalea-client/src/plugins/packet/game/mod.rs | 21 | ||||
| -rw-r--r-- | azalea-client/src/test_utils/simulation.rs | 6 | ||||
| -rw-r--r-- | azalea-client/tests/packet_order.rs | 23 | ||||
| -rw-r--r-- | azalea-client/tests/teleport_movement.rs | 180 |
7 files changed, 215 insertions, 41 deletions
diff --git a/azalea-client/src/plugins/disconnect.rs b/azalea-client/src/plugins/disconnect.rs index ab39ba5e..3cb9e82a 100644 --- a/azalea-client/src/plugins/disconnect.rs +++ b/azalea-client/src/plugins/disconnect.rs @@ -1,7 +1,9 @@ //! Disconnect a client from the server. use azalea_chat::FormattedText; -use azalea_entity::{EntityBundle, InLoadedChunk, LocalEntity, metadata::PlayerMetadataBundle}; +use azalea_entity::{ + EntityBundle, HasClientLoaded, InLoadedChunk, LocalEntity, metadata::PlayerMetadataBundle, +}; use azalea_world::MinecraftEntityId; use bevy_app::{App, Plugin, PostUpdate}; use bevy_ecs::prelude::*; @@ -10,7 +12,7 @@ use tracing::info; use super::login::IsAuthenticated; use crate::{ - chat_signing, client::JoinedClientBundle, connection::RawConnection, loading::HasClientLoaded, + chat_signing, client::JoinedClientBundle, connection::RawConnection, local_player::InstanceHolder, tick_counter::TicksConnected, }; diff --git a/azalea-client/src/plugins/loading.rs b/azalea-client/src/plugins/loading.rs index 4e993a4b..86c2b2de 100644 --- a/azalea-client/src/plugins/loading.rs +++ b/azalea-client/src/plugins/loading.rs @@ -1,5 +1,5 @@ use azalea_core::tick::GameTick; -use azalea_entity::{InLoadedChunk, LocalEntity}; +use azalea_entity::{HasClientLoaded, InLoadedChunk, LocalEntity, update_in_loaded_chunk}; use azalea_physics::PhysicsSet; use azalea_protocol::packets::game::ServerboundPlayerLoaded; use bevy_app::{App, Plugin}; @@ -12,8 +12,10 @@ impl Plugin for PlayerLoadedPlugin { fn build(&self, app: &mut App) { app.add_systems( GameTick, + // vanilla runs this on gameMode.tick() player_loaded_packet - .after(PhysicsSet) + .after(update_in_loaded_chunk) + .before(PhysicsSet) .before(MiningSet) .before(crate::movement::send_position), ); @@ -27,8 +29,6 @@ impl Plugin for PlayerLoadedPlugin { // i prefer the client one because it makes it clear that the component is only // present on our own clients -#[derive(Component)] -pub struct HasClientLoaded; #[allow(clippy::type_complexity)] pub fn player_loaded_packet( mut commands: Commands, diff --git a/azalea-client/src/plugins/movement.rs b/azalea-client/src/plugins/movement.rs index 675796f6..c9b3b070 100644 --- a/azalea-client/src/plugins/movement.rs +++ b/azalea-client/src/plugins/movement.rs @@ -5,7 +5,7 @@ use azalea_core::{ tick::GameTick, }; use azalea_entity::{ - Attributes, InLoadedChunk, Jumping, LastSentPosition, LookDirection, Physics, Position, + Attributes, HasClientLoaded, Jumping, LastSentPosition, LookDirection, Physics, Position, metadata::Sprinting, }; use azalea_physics::{PhysicsSet, ai_step}; @@ -155,7 +155,7 @@ pub fn send_position( &mut Physics, &mut LastSentLookDirection, ), - With<InLoadedChunk>, + With<HasClientLoaded>, >, mut commands: Commands, ) { @@ -183,9 +183,9 @@ pub fn send_position( // boolean sendingPosition = Mth.lengthSquared(xDelta, yDelta, zDelta) > // Mth.square(2.0E-4D) || this.positionReminder >= 20; - let sending_position = ((x_delta.powi(2) + y_delta.powi(2) + z_delta.powi(2)) - > 2.0e-4f64.powi(2)) - || physics_state.position_remainder >= 20; + let is_delta_large_enough = + (x_delta.powi(2) + y_delta.powi(2) + z_delta.powi(2)) > 2.0e-4f64.powi(2); + let sending_position = is_delta_large_enough || physics_state.position_remainder >= 20; let sending_direction = y_rot_delta != 0.0 || x_rot_delta != 0.0; // if self.is_passenger() { @@ -348,7 +348,7 @@ pub(crate) fn tick_controls(mut query: Query<&mut PhysicsState>) { pub fn local_player_ai_step( mut query: Query< (&PhysicsState, &mut Physics, &mut Sprinting, &mut Attributes), - With<InLoadedChunk>, + With<HasClientLoaded>, >, ) { for (physics_state, mut physics, mut sprinting, mut attributes) in query.iter_mut() { diff --git a/azalea-client/src/plugins/packet/game/mod.rs b/azalea-client/src/plugins/packet/game/mod.rs index fe294ad0..26d83195 100644 --- a/azalea-client/src/plugins/packet/game/mod.rs +++ b/azalea-client/src/plugins/packet/game/mod.rs @@ -7,8 +7,8 @@ use azalea_core::{ position::{ChunkPos, Vec3}, }; use azalea_entity::{ - Dead, EntityBundle, EntityKindComponent, LastSentPosition, LoadedBy, LocalEntity, - LookDirection, Physics, Position, RelativeEntityUpdate, + Dead, EntityBundle, EntityKindComponent, HasClientLoaded, LoadedBy, LocalEntity, LookDirection, + Physics, Position, RelativeEntityUpdate, indexing::{EntityIdIndex, EntityUuidIndex}, metadata::{Health, apply_metadata}, }; @@ -33,7 +33,6 @@ use crate::{ inventory::{ ClientSideCloseContainerEvent, Inventory, MenuOpenedEvent, SetContainerContentEvent, }, - loading::HasClientLoaded, local_player::{Hunger, InstanceHolder, LocalGameMode, PlayerAbilities, TabList}, movement::{KnockbackEvent, KnockbackType}, packet::as_system, @@ -409,22 +408,13 @@ impl GamePacketHandler<'_> { debug!("Got player position packet {p:?}"); as_system::<( - Query<( - &mut Physics, - &mut LookDirection, - &mut Position, - &mut LastSentPosition, - )>, + Query<(&mut Physics, &mut LookDirection, &mut Position)>, Commands, )>(self.ecs, |(mut query, mut commands)| { - let Ok((mut physics, mut direction, mut position, mut last_sent_position)) = - query.get_mut(self.player) - else { + let Ok((mut physics, mut direction, mut position)) = query.get_mut(self.player) else { return; }; - **last_sent_position = **position; - p.relative .apply(&p.change, &mut position, &mut direction, &mut physics); // old_pos is set to the current position when we're teleported @@ -1500,9 +1490,6 @@ impl GamePacketHandler<'_> { physics.set_on_ground(new_on_ground); - let mut last_sent_position = - entity_mut.get_mut::<LastSentPosition>().unwrap(); - **last_sent_position = new_position; let mut position = entity_mut.get_mut::<Position>().unwrap(); **position = new_position; diff --git a/azalea-client/src/test_utils/simulation.rs b/azalea-client/src/test_utils/simulation.rs index d898293c..a763962b 100644 --- a/azalea-client/src/test_utils/simulation.rs +++ b/azalea-client/src/test_utils/simulation.rs @@ -206,6 +206,12 @@ impl SentPackets { matches!(p, ServerboundGamePacket::ClientTickEnd(_)) }); } + pub fn expect_pong(&self, id: u32) { + self.expect( + &format!("Ping {{ id: {id} }}"), + |p| matches!(p, ServerboundGamePacket::Pong(pong) if pong.id == id), + ); + } pub fn expect_empty(&self) { let sent_packet = self.next(); if sent_packet.is_some() { diff --git a/azalea-client/tests/packet_order.rs b/azalea-client/tests/packet_order.rs index 014d9f46..f9e3f43b 100644 --- a/azalea-client/tests/packet_order.rs +++ b/azalea-client/tests/packet_order.rs @@ -11,8 +11,7 @@ use azalea_protocol::{ config::{ClientboundFinishConfiguration, ClientboundRegistryData}, game::{ ClientboundBlockUpdate, ClientboundPlayerPosition, ServerboundAcceptTeleportation, - ServerboundGamePacket, ServerboundMovePlayerPos, ServerboundMovePlayerPosRot, - ServerboundMovePlayerStatusOnly, + ServerboundGamePacket, ServerboundMovePlayerPosRot, ServerboundMovePlayerStatusOnly, }, }, }; @@ -80,13 +79,15 @@ fn test_packet_order() { sent_packets.expect("MovePlayerPosRot", |p| { matches!( p, - ServerboundGamePacket::MovePlayerPosRot(ServerboundMovePlayerPosRot { + ServerboundGamePacket::MovePlayerPosRot(p) + if p == &ServerboundMovePlayerPosRot { flags: MoveFlags { on_ground: false, horizontal_collision: false }, - .. - }) + pos: Vec3::new(1.5, 2., 3.5), + look_direction: LookDirection::default(), + } ) }); @@ -99,13 +100,11 @@ fn test_packet_order() { sent_packets.expect("MovePlayerPos", |p| { matches!( p, - ServerboundGamePacket::MovePlayerPos(ServerboundMovePlayerPos { - flags: MoveFlags { - on_ground: false, - horizontal_collision: false - }, - .. - }) + ServerboundGamePacket::MovePlayerPos(p) + if p.flags == MoveFlags { + on_ground: false, + horizontal_collision: false + } ) }); diff --git a/azalea-client/tests/teleport_movement.rs b/azalea-client/tests/teleport_movement.rs new file mode 100644 index 00000000..a03e730c --- /dev/null +++ b/azalea-client/tests/teleport_movement.rs @@ -0,0 +1,180 @@ +use azalea_client::test_utils::prelude::*; +use azalea_core::{ + delta::PositionDelta8, + position::{BlockPos, ChunkPos, Vec3}, + resource_location::ResourceLocation, +}; +use azalea_entity::LookDirection; +use azalea_protocol::{ + common::movements::{MoveFlags, PositionMoveRotation, RelativeMovements}, + packets::{ + ConnectionProtocol, + config::{ClientboundFinishConfiguration, ClientboundRegistryData}, + game::{ + ClientboundBlockUpdate, ClientboundForgetLevelChunk, ClientboundPing, + ClientboundPlayerPosition, ClientboundSetChunkCacheCenter, ClientboundSetEntityMotion, + ServerboundGamePacket, ServerboundMovePlayerPos, ServerboundMovePlayerPosRot, + }, + }, +}; +use azalea_registry::{Block, DataRegistry, DimensionType}; +use azalea_world::MinecraftEntityId; +use simdnbt::owned::{NbtCompound, NbtTag}; + +#[test] +fn test_teleport_movement() { + init_tracing(); + + let mut simulation = Simulation::new(ConnectionProtocol::Configuration); + let sent_packets = SentPackets::new(&mut simulation); + + simulation.receive_packet(ClientboundRegistryData { + registry_id: ResourceLocation::new("minecraft:dimension_type"), + entries: vec![( + ResourceLocation::new("minecraft:overworld"), + Some(NbtCompound::from_values(vec![ + ("height".into(), NbtTag::Int(384)), + ("min_y".into(), NbtTag::Int(-64)), + ])), + )] + .into_iter() + .collect(), + }); + simulation.tick(); + simulation.receive_packet(ClientboundFinishConfiguration); + simulation.tick(); + + simulation.receive_packet(make_basic_login_packet( + DimensionType::new_raw(0), // overworld + ResourceLocation::new("minecraft:overworld"), + )); + simulation.tick(); + + sent_packets.expect_tick_end(); + sent_packets.expect_empty(); + + // receive a chunk so the player is "loaded" now + simulation.receive_packet(ClientboundSetChunkCacheCenter { x: 1, z: 23 }); + simulation.receive_packet(make_basic_empty_chunk( + ChunkPos::new(1, 23), + (384 + 64) / 16, + )); + simulation.receive_packet(ClientboundBlockUpdate { + pos: BlockPos::new(31, 63, 370), + block_state: Block::Stone.into(), + }); + simulation.receive_packet(ClientboundPlayerPosition { + id: 1, + change: PositionMoveRotation { + pos: Vec3::new(31.5, 64., 370.5), + delta: Vec3::ZERO, + look_direction: LookDirection::default(), + }, + relative: RelativeMovements::all_absolute(), + }); + simulation.tick(); + simulation.tick(); + sent_packets.clear(); + + // now teleport to a far-away location + tracing::info!("meow!"); + simulation.receive_packet(ClientboundPing { id: 1 }); + simulation.receive_packet(ClientboundPlayerPosition { + id: 2, + change: PositionMoveRotation { + pos: Vec3::new(10000.5, 70.0, 0.5), + delta: Vec3::ZERO, + look_direction: LookDirection::default(), + }, + relative: RelativeMovements::all_absolute(), + }); + simulation.receive_packet(ClientboundPing { id: 2 }); + simulation.tick(); + sent_packets.expect_pong(1); + sent_packets.expect("AcceptTeleportation", |p| { + matches!(p, ServerboundGamePacket::AcceptTeleportation(_)) + }); + sent_packets.expect("MovePlayerPosRot", |p| { + matches!( + p, + ServerboundGamePacket::MovePlayerPosRot(p) + if p == &ServerboundMovePlayerPosRot { + pos: Vec3::new(10000.5, 70.0, 0.5), + flags: MoveFlags::default(), + look_direction: LookDirection::default(), + } + ) + }); + sent_packets.expect_pong(2); + sent_packets.expect("MovePlayerPos", |p| { + matches!( + p, + ServerboundGamePacket::MovePlayerPos(p) + if p == &ServerboundMovePlayerPos { + pos: Vec3::new(10000.5, 70.0, 0.5), + flags: MoveFlags::default() + } + ) + }); + + sent_packets.expect_tick_end(); + sent_packets.expect_empty(); + + // + + simulation.receive_packet(ClientboundForgetLevelChunk { + pos: ChunkPos { x: 1, z: 23 }, + }); + simulation.receive_packet(ClientboundSetChunkCacheCenter { x: 625, z: 0 }); + simulation.receive_packet(ClientboundPing { id: 3 }); + simulation.receive_packet(ClientboundPlayerPosition { + id: 3, + change: PositionMoveRotation { + pos: Vec3::new(10000.5, 70.0000001, 0.5), + delta: Vec3::ZERO, + look_direction: LookDirection::default(), + }, + relative: RelativeMovements::all_absolute(), + }); + simulation.receive_packet(ClientboundPing { id: 4 }); + simulation.receive_packet(ClientboundSetEntityMotion { + id: MinecraftEntityId(0), + delta: PositionDelta8 { + xa: 0, + ya: -627, + za: 0, + }, + }); + simulation.receive_packet(ClientboundPing { id: 5 }); + simulation.tick(); + + sent_packets.expect_pong(3); + sent_packets.expect("AcceptTeleportation", |p| { + matches!(p, ServerboundGamePacket::AcceptTeleportation(_)) + }); + sent_packets.expect("MovePlayerPosRot", |p| { + matches!( + p, + ServerboundGamePacket::MovePlayerPosRot(p) + if p == &ServerboundMovePlayerPosRot { + pos: Vec3::new(10000.5, 70.0000001, 0.5), + flags: MoveFlags::default(), + look_direction: LookDirection::default(), + }) + }); + sent_packets.expect_pong(4); + sent_packets.expect_pong(5); + sent_packets.expect("MovePlayerPos", |p| { + matches!( + p, + ServerboundGamePacket::MovePlayerPos(p) + if p == &ServerboundMovePlayerPos { + pos: Vec3::new(10000.5, 69.9216251, 0.5), + flags: MoveFlags::default() + } + ) + }); + + sent_packets.expect_tick_end(); + sent_packets.expect_empty(); +} |
