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authormat <git@matdoes.dev>2025-12-22 21:43:54 -1400
committermat <git@matdoes.dev>2025-12-22 21:43:54 -1400
commit82e3d46ca319badcbc584cf902aeebcbd30948b9 (patch)
tree4afb8c6135caacbdf9f1f04d451cb2bae1c488b6 /azalea-client/tests/simulation/correct_movement.rs
parent0429a81d706da7c45600d357f9f9a14cef6113b4 (diff)
downloadazalea-drasl-82e3d46ca319badcbc584cf902aeebcbd30948b9.tar.xz
run azalea-client integration tests as one binary
per https://corrode.dev/blog/tips-for-faster-rust-compile-times/\#combine-all-integration-tests-into-a-single-binary <3
Diffstat (limited to 'azalea-client/tests/simulation/correct_movement.rs')
-rw-r--r--azalea-client/tests/simulation/correct_movement.rs79
1 files changed, 79 insertions, 0 deletions
diff --git a/azalea-client/tests/simulation/correct_movement.rs b/azalea-client/tests/simulation/correct_movement.rs
new file mode 100644
index 00000000..2a1a8f26
--- /dev/null
+++ b/azalea-client/tests/simulation/correct_movement.rs
@@ -0,0 +1,79 @@
+use azalea_client::{StartWalkEvent, WalkDirection, test_utils::prelude::*};
+use azalea_core::position::{BlockPos, ChunkPos, Vec3};
+use azalea_entity::LookDirection;
+use azalea_protocol::{
+ common::movements::{MoveFlags, PositionMoveRotation, RelativeMovements},
+ packets::{
+ ConnectionProtocol,
+ game::{
+ ClientboundBlockUpdate, ClientboundPlayerPosition, ClientboundSetChunkCacheCenter,
+ ServerboundGamePacket, ServerboundMovePlayerPos,
+ },
+ },
+};
+use azalea_registry::builtin::BlockKind;
+
+#[test]
+fn test_correct_movement() {
+ let _lock = init();
+
+ let mut simulation = Simulation::new(ConnectionProtocol::Game);
+ let sent_packets = SentPackets::new(&mut simulation);
+
+ simulation.receive_packet(default_login_packet());
+ simulation.tick();
+
+ sent_packets.expect_tick_end();
+ sent_packets.expect_empty();
+
+ // receive a chunk so the player is "loaded" now
+ simulation.receive_packet(ClientboundSetChunkCacheCenter { x: 1, z: 23 });
+ simulation.receive_packet(make_basic_empty_chunk(
+ ChunkPos::new(1, 23),
+ (384 + 64) / 16,
+ ));
+ simulation.receive_packet(ClientboundBlockUpdate {
+ pos: BlockPos::new(31, 63, 370),
+ block_state: BlockKind::Stone.into(),
+ });
+ simulation.receive_packet(ClientboundPlayerPosition {
+ id: 1,
+ change: PositionMoveRotation {
+ pos: Vec3::new(31.5, 64., 370.5),
+ delta: Vec3::ZERO,
+ look_direction: LookDirection::default(),
+ },
+ relative: RelativeMovements::all_absolute(),
+ });
+ simulation.tick();
+ simulation.tick();
+
+ // walk for a tick
+ simulation.write_message(StartWalkEvent {
+ entity: simulation.entity,
+ direction: WalkDirection::Forward,
+ });
+ sent_packets.clear();
+ simulation.tick();
+ sent_packets.expect("PlayerInput", |p| {
+ matches!(p, ServerboundGamePacket::PlayerInput(_))
+ });
+ sent_packets.expect("MovePlayerPos { pos.z: 370.59800000336764, ... }", |p| {
+ matches!(
+ p,
+ ServerboundGamePacket::MovePlayerPos(ServerboundMovePlayerPos {
+ pos: Vec3 {
+ x: 31.5,
+ y: 64.0,
+ z: 370.59800000336764
+ },
+ flags: MoveFlags {
+ on_ground: true,
+ horizontal_collision: false
+ }
+ })
+ )
+ });
+ sent_packets.expect_tick_end();
+ sent_packets.expect_empty();
+}