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authormat <git@matdoes.dev>2025-02-01 21:26:37 +0000
committermat <git@matdoes.dev>2025-02-01 21:26:37 +0000
commit4562967b617589cb5aa7b401103e84fbb6b0775c (patch)
tree92f98be3c711df7365eef7d2979b62af1a03582a /azalea-client/tests/simulation.rs
parent87c34e1c3355e2b950f3c6f4ae44dcdfb775bbca (diff)
downloadazalea-drasl-4562967b617589cb5aa7b401103e84fbb6b0775c.tar.xz
set player metadata on init instead of login
Diffstat (limited to 'azalea-client/tests/simulation.rs')
-rw-r--r--azalea-client/tests/simulation.rs36
1 files changed, 23 insertions, 13 deletions
diff --git a/azalea-client/tests/simulation.rs b/azalea-client/tests/simulation.rs
index 7b3c0e1e..257e507e 100644
--- a/azalea-client/tests/simulation.rs
+++ b/azalea-client/tests/simulation.rs
@@ -8,14 +8,16 @@ use azalea_client::{
};
use azalea_core::{
game_type::{GameMode, OptionalGameType},
- position::Vec3,
resource_location::ResourceLocation,
tick::GameTick,
};
-use azalea_entity::{metadata::Health, LocalEntity, Position};
+use azalea_entity::{
+ metadata::{Health, PlayerMetadataBundle},
+ LocalEntity,
+};
use azalea_protocol::packets::{
common::CommonPlayerSpawnInfo,
- config::ClientboundFinishConfiguration,
+ config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::{ClientboundLogin, ClientboundSetHealth},
ConnectionProtocol, Packet, ProtocolPacket,
};
@@ -26,6 +28,7 @@ use bevy_app::PluginGroup;
use bevy_ecs::{prelude::*, schedule::ExecutorKind};
use bevy_log::{tracing_subscriber, LogPlugin};
use parking_lot::{Mutex, RwLock};
+use simdnbt::owned::{NbtCompound, NbtTag};
use tokio::{sync::mpsc, time::sleep};
use uuid::Uuid;
@@ -36,6 +39,19 @@ fn test_set_health_before_login() {
let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
assert!(simulation.has_component::<InConfigState>());
+ simulation.receive_packet(ClientboundRegistryData {
+ registry_id: ResourceLocation::new("minecraft:dimension_type"),
+ entries: vec![(
+ ResourceLocation::new("minecraft:overworld"),
+ Some(NbtCompound::from_values(vec![
+ ("height".into(), NbtTag::Int(384)),
+ ("min_y".into(), NbtTag::Int(-64)),
+ ])),
+ )]
+ .into_iter()
+ .collect(),
+ });
+ simulation.tick();
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.tick();
@@ -62,7 +78,7 @@ fn test_set_health_before_login() {
do_limited_crafting: false,
common: CommonPlayerSpawnInfo {
dimension_type: DimensionType::Overworld,
- dimension: ResourceLocation::new("overworld"),
+ dimension: ResourceLocation::new("minecraft:overworld"),
seed: 0,
game_type: GameMode::Survival,
previous_game_type: OptionalGameType(None),
@@ -124,7 +140,7 @@ pub fn create_local_player_bundle(
connection_protocol,
};
- let (local_player_events_sender, local_player_events_receiver) = mpsc::unbounded_channel();
+ let (local_player_events_sender, _local_player_events_receiver) = mpsc::unbounded_channel();
let instance = Instance::default();
let instance_holder = InstanceHolder::new(entity, Arc::new(RwLock::new(instance)));
@@ -135,7 +151,9 @@ pub fn create_local_player_bundle(
game_profile: GameProfileComponent(GameProfile::new(Uuid::nil(), "azalea".to_owned())),
client_information: ClientInformation::default(),
instance_holder,
+ metadata: PlayerMetadataBundle::default(),
};
+
(
local_player_bundle,
outgoing_packets_receiver,
@@ -144,10 +162,6 @@ pub fn create_local_player_bundle(
)
}
-fn simulation_instance_name() -> ResourceLocation {
- ResourceLocation::new("azalea:simulation")
-}
-
fn create_simulation_app() -> App {
let mut app = App::new();
app.add_plugins(azalea_client::DefaultPlugins.build().disable::<LogPlugin>());
@@ -201,7 +215,6 @@ impl Simulation {
pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) {
let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap();
self.incoming_packet_queue.lock().push(buf.into());
- println!("added to incoming_packet_queue");
}
pub fn tick(&mut self) {
@@ -216,9 +229,6 @@ impl Simulation {
pub fn has_component<T: Component>(&self) -> bool {
self.app.world().get::<T>(self.entity).is_some()
}
- pub fn position(&self) -> Vec3 {
- *self.component::<Position>()
- }
}
fn tick_app(app: &mut App) {