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authormat <git@matdoes.dev>2023-11-18 00:07:25 -0600
committermat <git@matdoes.dev>2023-11-18 00:07:25 -0600
commite39de79a6b5913cab2ee59cff492317a24726ba4 (patch)
treea2560e94b9a49c263f8da60bafd2ad3bf5dae19f /azalea-client/src
parent03cc28d8e71ed969b21a0824a93dd8e2671e3178 (diff)
downloadazalea-drasl-e39de79a6b5913cab2ee59cff492317a24726ba4.tar.xz
simplify some code
Diffstat (limited to 'azalea-client/src')
-rw-r--r--azalea-client/src/client.rs3
-rw-r--r--azalea-client/src/packet_handling/configuration.rs2
-rw-r--r--azalea-client/src/packet_handling/game.rs11
3 files changed, 11 insertions, 5 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 7f4a6170..13d180fe 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -681,6 +681,9 @@ async fn run_schedule_loop(
loop {
// whenever we get an event from run_schedule_receiver, run the schedule
run_schedule_receiver.recv().await;
+ // get rid of any queued events
+ while let Ok(()) = run_schedule_receiver.try_recv() {}
+
let mut ecs = ecs.lock();
ecs.run_schedule(outer_schedule_label);
ecs.clear_trackers();
diff --git a/azalea-client/src/packet_handling/configuration.rs b/azalea-client/src/packet_handling/configuration.rs
index e26e3f3b..b61b2e7e 100644
--- a/azalea-client/src/packet_handling/configuration.rs
+++ b/azalea-client/src/packet_handling/configuration.rs
@@ -54,7 +54,7 @@ pub fn send_packet_events(
};
packet_events.send(PacketEvent {
entity: player_entity,
- packet: packet.clone(),
+ packet,
});
}
// clear the packets right after we read them
diff --git a/azalea-client/src/packet_handling/game.rs b/azalea-client/src/packet_handling/game.rs
index a17dd13f..8f3b0e99 100644
--- a/azalea-client/src/packet_handling/game.rs
+++ b/azalea-client/src/packet_handling/game.rs
@@ -163,10 +163,13 @@ pub fn send_packet_events(
continue;
}
};
- packet_events.send(PacketEvent {
- entity: player_entity,
- packet: packet.clone(),
- });
+ if let ClientboundGamePacket::LevelChunkWithLight(_) = packet {
+ } else {
+ packet_events.send(PacketEvent {
+ entity: player_entity,
+ packet,
+ });
+ }
}
// clear the packets right after we read them
packets.clear();