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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-07-30 22:57:02 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-30 22:57:02 +0000 |
| commit | bc71c74bef5f82de7224f97a65614251f3ed7cb1 (patch) | |
| tree | 254a58c1ac77b047df0b86d75d3c6d9dd52c14fc /azalea-client/src | |
| parent | 060d2f1592b98bca64b2ee15e103aa14db816227 (diff) | |
| parent | 9ef1e8d653acd7e8e026cbde9c0320cedb8cf1d3 (diff) | |
| download | azalea-drasl-bc71c74bef5f82de7224f97a65614251f3ed7cb1.tar.xz | |
Merge pull request #13 from mat-1/split-clientbound-serverbound
Split clientbound and serverbound packets
Diffstat (limited to 'azalea-client/src')
| -rw-r--r-- | azalea-client/src/client.rs | 122 | ||||
| -rwxr-xr-x | azalea-client/src/ping.rs | 10 |
2 files changed, 66 insertions, 66 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index b904fa92..28154bce 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -3,7 +3,7 @@ use azalea_auth::game_profile::GameProfile; use azalea_core::{ChunkPos, EntityPos, PositionDelta, PositionDeltaTrait, ResourceLocation}; use azalea_entity::Entity; use azalea_protocol::{ - connect::{GameConnection, HandshakeConnection}, + connect::Connection, packets::{ game::{ clientbound_player_chat_packet::ClientboundPlayerChatPacket, @@ -11,13 +11,14 @@ use azalea_protocol::{ serverbound_accept_teleportation_packet::ServerboundAcceptTeleportationPacket, serverbound_custom_payload_packet::ServerboundCustomPayloadPacket, serverbound_keep_alive_packet::ServerboundKeepAlivePacket, - serverbound_move_player_packet_pos_rot::ServerboundMovePlayerPacketPosRot, GamePacket, + serverbound_move_player_packet_pos_rot::ServerboundMovePlayerPacketPosRot, + ClientboundGamePacket, ServerboundGamePacket, }, handshake::client_intention_packet::ClientIntentionPacket, login::{ serverbound_hello_packet::ServerboundHelloPacket, serverbound_key_packet::{NonceOrSaltSignature, ServerboundKeyPacket}, - LoginPacket, + ClientboundLoginPacket, }, ConnectionProtocol, PROTOCOL_VERSION, }, @@ -60,7 +61,7 @@ pub enum ChatPacket { #[derive(Clone)] pub struct Client { game_profile: GameProfile, - pub conn: Arc<tokio::sync::Mutex<GameConnection>>, + pub conn: Arc<tokio::sync::Mutex<Connection<ClientboundGamePacket, ServerboundGamePacket>>>, pub player: Arc<Mutex<Player>>, pub dimension: Arc<Mutex<Option<Dimension>>>, // game_loop @@ -80,7 +81,7 @@ impl Client { ) -> Result<(Self, UnboundedReceiver<Event>), String> { let resolved_address = resolver::resolve_address(address).await?; - let mut conn = HandshakeConnection::new(&resolved_address).await?; + let mut conn = Connection::new(&resolved_address).await?; // handshake conn.write( @@ -110,7 +111,7 @@ impl Client { let packet_result = conn.read().await; match packet_result { Ok(packet) => match packet { - LoginPacket::ClientboundHelloPacket(p) => { + ClientboundLoginPacket::ClientboundHelloPacket(p) => { println!("Got encryption request"); let e = azalea_crypto::encrypt(&p.public_key, &p.nonce).unwrap(); @@ -128,21 +129,20 @@ impl Client { .await; conn.set_encryption_key(e.secret_key); } - LoginPacket::ClientboundLoginCompressionPacket(p) => { + ClientboundLoginPacket::ClientboundLoginCompressionPacket(p) => { println!("Got compression request {:?}", p.compression_threshold); conn.set_compression_threshold(p.compression_threshold); } - LoginPacket::ClientboundGameProfilePacket(p) => { + ClientboundLoginPacket::ClientboundGameProfilePacket(p) => { println!("Got profile {:?}", p.game_profile); break (conn.game(), p.game_profile); } - LoginPacket::ClientboundLoginDisconnectPacket(p) => { + ClientboundLoginPacket::ClientboundLoginDisconnectPacket(p) => { println!("Got disconnect {:?}", p); } - LoginPacket::ClientboundCustomQueryPacket(p) => { + ClientboundLoginPacket::ClientboundCustomQueryPacket(p) => { println!("Got custom query {:?}", p); } - _ => panic!("Unexpected packet {:?}", packet), }, Err(e) => { panic!("Error: {:?}", e); @@ -203,12 +203,12 @@ impl Client { } async fn handle( - packet: &GamePacket, + packet: &ClientboundGamePacket, client: &Client, tx: &UnboundedSender<Event>, ) -> Result<(), HandleError> { match packet { - GamePacket::ClientboundLoginPacket(p) => { + ClientboundGamePacket::ClientboundLoginPacket(p) => { println!("Got login packet {:?}", p); { @@ -307,40 +307,40 @@ impl Client { tx.send(Event::Login).unwrap(); } - GamePacket::ClientboundUpdateViewDistancePacket(p) => { + ClientboundGamePacket::ClientboundUpdateViewDistancePacket(p) => { println!("Got view distance packet {:?}", p); } - GamePacket::ClientboundCustomPayloadPacket(p) => { + ClientboundGamePacket::ClientboundCustomPayloadPacket(p) => { println!("Got custom payload packet {:?}", p); } - GamePacket::ClientboundChangeDifficultyPacket(p) => { + ClientboundGamePacket::ClientboundChangeDifficultyPacket(p) => { println!("Got difficulty packet {:?}", p); } - GamePacket::ClientboundDeclareCommandsPacket(_p) => { + ClientboundGamePacket::ClientboundDeclareCommandsPacket(_p) => { println!("Got declare commands packet"); } - GamePacket::ClientboundPlayerAbilitiesPacket(p) => { + ClientboundGamePacket::ClientboundPlayerAbilitiesPacket(p) => { println!("Got player abilities packet {:?}", p); } - GamePacket::ClientboundSetCarriedItemPacket(p) => { + ClientboundGamePacket::ClientboundSetCarriedItemPacket(p) => { println!("Got set carried item packet {:?}", p); } - GamePacket::ClientboundUpdateTagsPacket(_p) => { + ClientboundGamePacket::ClientboundUpdateTagsPacket(_p) => { println!("Got update tags packet"); } - GamePacket::ClientboundDisconnectPacket(p) => { + ClientboundGamePacket::ClientboundDisconnectPacket(p) => { println!("Got disconnect packet {:?}", p); } - GamePacket::ClientboundUpdateRecipesPacket(_p) => { + ClientboundGamePacket::ClientboundUpdateRecipesPacket(_p) => { println!("Got update recipes packet"); } - GamePacket::ClientboundEntityEventPacket(_p) => { + ClientboundGamePacket::ClientboundEntityEventPacket(_p) => { // println!("Got entity event packet {:?}", p); } - GamePacket::ClientboundRecipePacket(_p) => { + ClientboundGamePacket::ClientboundRecipePacket(_p) => { println!("Got recipe packet"); } - GamePacket::ClientboundPlayerPositionPacket(p) => { + ClientboundGamePacket::ClientboundPlayerPositionPacket(p) => { // TODO: reply with teleport confirm println!("Got player position packet {:?}", p); @@ -432,10 +432,10 @@ impl Client { ) .await; } - GamePacket::ClientboundPlayerInfoPacket(p) => { + ClientboundGamePacket::ClientboundPlayerInfoPacket(p) => { println!("Got player info packet {:?}", p); } - GamePacket::ClientboundSetChunkCacheCenterPacket(p) => { + ClientboundGamePacket::ClientboundSetChunkCacheCenterPacket(p) => { println!("Got chunk cache center packet {:?}", p); client .dimension @@ -444,7 +444,7 @@ impl Client { .unwrap() .update_view_center(&ChunkPos::new(p.x, p.z)); } - GamePacket::ClientboundLevelChunkWithLightPacket(p) => { + ClientboundGamePacket::ClientboundLevelChunkWithLightPacket(p) => { println!("Got chunk with light packet {} {}", p.x, p.z); let pos = ChunkPos::new(p.x, p.z); // let chunk = Chunk::read_with_world_height(&mut p.chunk_data); @@ -457,10 +457,10 @@ impl Client { .replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice()) .unwrap(); } - GamePacket::ClientboundLightUpdatePacket(p) => { + ClientboundGamePacket::ClientboundLightUpdatePacket(p) => { println!("Got light update packet {:?}", p); } - GamePacket::ClientboundAddEntityPacket(p) => { + ClientboundGamePacket::ClientboundAddEntityPacket(p) => { println!("Got add entity packet {:?}", p); let entity = Entity::from(p); client @@ -470,19 +470,19 @@ impl Client { .expect("Dimension doesn't exist! We should've gotten a login packet by now.") .add_entity(entity); } - GamePacket::ClientboundSetEntityDataPacket(_p) => { + ClientboundGamePacket::ClientboundSetEntityDataPacket(_p) => { // println!("Got set entity data packet {:?}", p); } - GamePacket::ClientboundUpdateAttributesPacket(_p) => { + ClientboundGamePacket::ClientboundUpdateAttributesPacket(_p) => { // println!("Got update attributes packet {:?}", p); } - GamePacket::ClientboundEntityVelocityPacket(_p) => { + ClientboundGamePacket::ClientboundEntityVelocityPacket(_p) => { // println!("Got entity velocity packet {:?}", p); } - GamePacket::ClientboundSetEntityLinkPacket(p) => { + ClientboundGamePacket::ClientboundSetEntityLinkPacket(p) => { println!("Got set entity link packet {:?}", p); } - GamePacket::ClientboundAddPlayerPacket(p) => { + ClientboundGamePacket::ClientboundAddPlayerPacket(p) => { println!("Got add player packet {:?}", p); let entity = Entity::from(p); client @@ -492,25 +492,25 @@ impl Client { .expect("Dimension doesn't exist! We should've gotten a login packet by now.") .add_entity(entity); } - GamePacket::ClientboundInitializeBorderPacket(p) => { + ClientboundGamePacket::ClientboundInitializeBorderPacket(p) => { println!("Got initialize border packet {:?}", p); } - GamePacket::ClientboundSetTimePacket(p) => { + ClientboundGamePacket::ClientboundSetTimePacket(p) => { println!("Got set time packet {:?}", p); } - GamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => { + ClientboundGamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => { println!("Got set default spawn position packet {:?}", p); } - GamePacket::ClientboundContainerSetContentPacket(p) => { + ClientboundGamePacket::ClientboundContainerSetContentPacket(p) => { println!("Got container set content packet {:?}", p); } - GamePacket::ClientboundSetHealthPacket(p) => { + ClientboundGamePacket::ClientboundSetHealthPacket(p) => { println!("Got set health packet {:?}", p); } - GamePacket::ClientboundSetExperiencePacket(p) => { + ClientboundGamePacket::ClientboundSetExperiencePacket(p) => { println!("Got set experience packet {:?}", p); } - GamePacket::ClientboundTeleportEntityPacket(p) => { + ClientboundGamePacket::ClientboundTeleportEntityPacket(p) => { let mut dimension_lock = client.dimension.lock()?; let dimension = dimension_lock.as_mut().unwrap(); @@ -523,28 +523,28 @@ impl Client { }, )?; } - GamePacket::ClientboundUpdateAdvancementsPacket(p) => { + ClientboundGamePacket::ClientboundUpdateAdvancementsPacket(p) => { println!("Got update advancements packet {:?}", p); } - GamePacket::ClientboundRotateHeadPacket(_p) => { + ClientboundGamePacket::ClientboundRotateHeadPacket(_p) => { // println!("Got rotate head packet {:?}", p); } - GamePacket::ClientboundMoveEntityPosPacket(p) => { + ClientboundGamePacket::ClientboundMoveEntityPosPacket(p) => { let mut dimension_lock = client.dimension.lock()?; let dimension = dimension_lock.as_mut().unwrap(); dimension.move_entity_with_delta(p.entity_id, &p.delta)?; } - GamePacket::ClientboundMoveEntityPosrotPacket(p) => { + ClientboundGamePacket::ClientboundMoveEntityPosrotPacket(p) => { let mut dimension_lock = client.dimension.lock()?; let dimension = dimension_lock.as_mut().unwrap(); dimension.move_entity_with_delta(p.entity_id, &p.delta)?; } - GamePacket::ClientboundMoveEntityRotPacket(p) => { + ClientboundGamePacket::ClientboundMoveEntityRotPacket(p) => { println!("Got move entity rot packet {:?}", p); } - GamePacket::ClientboundKeepAlivePacket(p) => { + ClientboundGamePacket::ClientboundKeepAlivePacket(p) => { println!("Got keep alive packet {:?}", p); client .conn @@ -553,48 +553,48 @@ impl Client { .write(ServerboundKeepAlivePacket { id: p.id }.get()) .await; } - GamePacket::ClientboundRemoveEntitiesPacket(p) => { + ClientboundGamePacket::ClientboundRemoveEntitiesPacket(p) => { println!("Got remove entities packet {:?}", p); } - GamePacket::ClientboundPlayerChatPacket(p) => { + ClientboundGamePacket::ClientboundPlayerChatPacket(p) => { println!("Got player chat packet {:?}", p); tx.send(Event::Chat(ChatPacket::Player(Box::new(p.clone())))) .unwrap(); } - GamePacket::ClientboundSystemChatPacket(p) => { + ClientboundGamePacket::ClientboundSystemChatPacket(p) => { println!("Got system chat packet {:?}", p); tx.send(Event::Chat(ChatPacket::System(p.clone()))).unwrap(); } - GamePacket::ClientboundSoundPacket(p) => { + ClientboundGamePacket::ClientboundSoundPacket(p) => { println!("Got sound packet {:?}", p); } - GamePacket::ClientboundLevelEventPacket(p) => { + ClientboundGamePacket::ClientboundLevelEventPacket(p) => { println!("Got level event packet {:?}", p); } - GamePacket::ClientboundBlockUpdatePacket(p) => { + ClientboundGamePacket::ClientboundBlockUpdatePacket(p) => { println!("Got block update packet {:?}", p); // TODO: update world } - GamePacket::ClientboundAnimatePacket(p) => { + ClientboundGamePacket::ClientboundAnimatePacket(p) => { println!("Got animate packet {:?}", p); } - GamePacket::ClientboundSectionBlocksUpdatePacket(p) => { + ClientboundGamePacket::ClientboundSectionBlocksUpdatePacket(p) => { println!("Got section blocks update packet {:?}", p); // TODO: update world } - GamePacket::ClientboundGameEventPacket(p) => { + ClientboundGamePacket::ClientboundGameEventPacket(p) => { println!("Got game event packet {:?}", p); } - GamePacket::ClientboundLevelParticlesPacket(p) => { + ClientboundGamePacket::ClientboundLevelParticlesPacket(p) => { println!("Got level particles packet {:?}", p); } - GamePacket::ClientboundServerDataPacket(p) => { + ClientboundGamePacket::ClientboundServerDataPacket(p) => { println!("Got server data packet {:?}", p); } - GamePacket::ClientboundSetEquipmentPacket(p) => { + ClientboundGamePacket::ClientboundSetEquipmentPacket(p) => { println!("Got set equipment packet {:?}", p); } - GamePacket::ClientboundUpdateMobEffectPacket(p) => { + ClientboundGamePacket::ClientboundUpdateMobEffectPacket(p) => { println!("Got update mob effect packet {:?}", p); } _ => panic!("Unexpected packet {:?}", packet), diff --git a/azalea-client/src/ping.rs b/azalea-client/src/ping.rs index 8ecff7ca..e4acfc34 100755 --- a/azalea-client/src/ping.rs +++ b/azalea-client/src/ping.rs @@ -1,11 +1,12 @@ ///! Ping Minecraft servers. use azalea_protocol::{ - connect::HandshakeConnection, + connect::Connection, packets::{ handshake::client_intention_packet::ClientIntentionPacket, status::{ clientbound_status_response_packet::ClientboundStatusResponsePacket, - serverbound_status_request_packet::ServerboundStatusRequestPacket, StatusPacket, + serverbound_status_request_packet::ServerboundStatusRequestPacket, + ClientboundStatusPacket, }, ConnectionProtocol, PROTOCOL_VERSION, }, @@ -17,7 +18,7 @@ pub async fn ping_server( ) -> Result<ClientboundStatusResponsePacket, String> { let resolved_address = resolver::resolve_address(address).await?; - let mut conn = HandshakeConnection::new(&resolved_address).await?; + let mut conn = Connection::new(&resolved_address).await?; // send the client intention packet and switch to the status state conn.write( @@ -38,7 +39,6 @@ pub async fn ping_server( let packet = conn.read().await.unwrap(); match packet { - StatusPacket::ClientboundStatusResponsePacket(p) => Ok(p), - _ => Err("Invalid packet type".to_string()), + ClientboundStatusPacket::ClientboundStatusResponsePacket(p) => Ok(p), } } |
