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authormat <github@matdoes.dev>2022-05-01 21:54:03 -0500
committermat <github@matdoes.dev>2022-05-01 21:54:03 -0500
commit567c6f4f2c39976d170111b816806453636f8241 (patch)
treeb37cc13cbd59be902fd72e43c3efb4f821f7a782 /azalea-client/src
parentc2262a212328e7a9e00091d7b41a8d8bfb5b3007 (diff)
downloadazalea-drasl-567c6f4f2c39976d170111b816806453636f8241.tar.xz
Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
Diffstat (limited to 'azalea-client/src')
-rwxr-xr-xazalea-client/src/connect.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea-client/src/connect.rs b/azalea-client/src/connect.rs
index 826bce3d..9d623215 100755
--- a/azalea-client/src/connect.rs
+++ b/azalea-client/src/connect.rs
@@ -135,7 +135,7 @@ impl Client {
let game_loop_conn = conn.clone();
let game_loop_state = client.state.clone();
- tokio::spawn(async move { Self::game_loop(game_loop_conn, tx, game_loop_state).await });
+ tokio::spawn(Self::game_loop(game_loop_conn, tx, game_loop_state));
Ok(client)
}