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authormat <git@matdoes.dev>2025-02-01 21:35:11 +0000
committermat <git@matdoes.dev>2025-02-01 21:35:11 +0000
commit8d71577da8a66c8270ba2f09fabd73eef2228cea (patch)
treee0b5d3cbb8f5acf8cc9474ae8c967391f3169c71 /azalea-client/src/raw_connection.rs
parent4562967b617589cb5aa7b401103e84fbb6b0775c (diff)
downloadazalea-drasl-8d71577da8a66c8270ba2f09fabd73eef2228cea.tar.xz
fix doc errors
Diffstat (limited to 'azalea-client/src/raw_connection.rs')
-rw-r--r--azalea-client/src/raw_connection.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/azalea-client/src/raw_connection.rs b/azalea-client/src/raw_connection.rs
index 50f41049..e3f35282 100644
--- a/azalea-client/src/raw_connection.rs
+++ b/azalea-client/src/raw_connection.rs
@@ -158,6 +158,8 @@ impl RawConnectionWriter {
/// Consume the [`ServerboundGamePacket`] queue and actually write the
/// packets to the server. It's like this so writing packets doesn't need to
/// be awaited.
+ ///
+ /// [`ServerboundGamePacket`]: azalea_protocol::packets::game::ServerboundGamePacket
pub async fn write_task(
self,
mut write_conn: RawWriteConnection,