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| author | mat <27899617+mat-1@users.noreply.github.com> | 2025-02-22 21:45:26 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-22 21:45:26 -0600 |
| commit | e21e1b97bf9337e9f4747cd1b545b1b3a03e2ce7 (patch) | |
| tree | add6f8bfce40d0c07845d8aa4c9945a0b918444c /azalea-client/src/plugins/respawn.rs | |
| parent | f8130c3c92946d2293634ba4e252d6bc93026c3c (diff) | |
| download | azalea-drasl-e21e1b97bf9337e9f4747cd1b545b1b3a03e2ce7.tar.xz | |
Refactor azalea-client (#205)
* start organizing packet_handling more by moving packet handlers into their own functions
* finish writing all the handler functions for packets
* use macro for generating match statement for packet handler functions
* fix set_entity_data
* update config state to also use handler functions
* organize az-client file structure by moving things into plugins directory
* fix merge issues
Diffstat (limited to 'azalea-client/src/plugins/respawn.rs')
| -rw-r--r-- | azalea-client/src/plugins/respawn.rs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/azalea-client/src/plugins/respawn.rs b/azalea-client/src/plugins/respawn.rs new file mode 100644 index 00000000..5797406b --- /dev/null +++ b/azalea-client/src/plugins/respawn.rs @@ -0,0 +1,35 @@ +use azalea_protocol::packets::game::s_client_command::{self, ServerboundClientCommand}; +use bevy_app::{App, Plugin, Update}; +use bevy_ecs::prelude::*; + +use super::packet::game::handle_outgoing_packets; +use crate::packet::game::SendPacketEvent; + +/// Tell the server that we're respawning. +#[derive(Event, Debug, Clone)] +pub struct PerformRespawnEvent { + pub entity: Entity, +} + +/// A plugin that makes [`PerformRespawnEvent`] send the packet to respawn. +pub struct RespawnPlugin; +impl Plugin for RespawnPlugin { + fn build(&self, app: &mut App) { + app.add_event::<PerformRespawnEvent>() + .add_systems(Update, perform_respawn.before(handle_outgoing_packets)); + } +} + +pub fn perform_respawn( + mut events: EventReader<PerformRespawnEvent>, + mut send_packets: EventWriter<SendPacketEvent>, +) { + for event in events.read() { + send_packets.send(SendPacketEvent::new( + event.entity, + ServerboundClientCommand { + action: s_client_command::Action::PerformRespawn, + }, + )); + } +} |
