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authormat <git@matdoes.dev>2025-09-29 02:01:50 +0700
committermat <git@matdoes.dev>2025-09-29 02:01:50 +0700
commita80d8d1b242430c4a251876fa67bfd26af7a0de9 (patch)
treee683100c2f68fed0729dbaa12e7ef189189350be /azalea-client/src/plugins/packet
parent2c8b7c5c2c9297273abfba8f7743f1bc25f166b1 (diff)
downloadazalea-drasl-a80d8d1b242430c4a251876fa67bfd26af7a0de9.tar.xz
rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent
Diffstat (limited to 'azalea-client/src/plugins/packet')
-rw-r--r--azalea-client/src/plugins/packet/game/events.rs10
-rw-r--r--azalea-client/src/plugins/packet/game/mod.rs10
2 files changed, 10 insertions, 10 deletions
diff --git a/azalea-client/src/plugins/packet/game/events.rs b/azalea-client/src/plugins/packet/game/events.rs
index 4ae51734..cb9a5e07 100644
--- a/azalea-client/src/plugins/packet/game/events.rs
+++ b/azalea-client/src/plugins/packet/game/events.rs
@@ -18,7 +18,7 @@ use crate::{client::InGameState, connection::RawConnection, player::PlayerInfo};
/// ```
/// # use azalea_client::packet::game::ReceiveGamePacketEvent;
/// # use azalea_protocol::packets::game::ClientboundGamePacket;
-/// # use bevy_ecs::event::MessageReader;
+/// # use bevy_ecs::message::MessageReader;
///
/// fn handle_packets(mut events: MessageReader<ReceiveGamePacketEvent>) {
/// for ReceiveGamePacketEvent { entity, packet } in events.read() {
@@ -41,12 +41,12 @@ pub struct ReceiveGamePacketEvent {
/// An event for sending a packet to the server while we're in the `game` state.
#[derive(EntityEvent, Clone, Debug)]
-pub struct SendPacketEvent {
+pub struct SendGamePacketEvent {
#[event_target]
pub sent_by: Entity,
pub packet: ServerboundGamePacket,
}
-impl SendPacketEvent {
+impl SendGamePacketEvent {
pub fn new(sent_by: Entity, packet: impl Packet<ServerboundGamePacket>) -> Self {
let packet = packet.into_variant();
Self { sent_by, packet }
@@ -54,7 +54,7 @@ impl SendPacketEvent {
}
pub fn handle_outgoing_packets_observer(
- trigger: On<SendPacketEvent>,
+ trigger: On<SendGamePacketEvent>,
mut query: Query<(&mut RawConnection, Option<&InGameState>)>,
) {
let event = trigger.event();
@@ -152,7 +152,7 @@ pub struct InstanceLoadedEvent {
/// [`ClientboundPing`]: azalea_protocol::packets::game::ClientboundPing
/// [`ConfigPingEvent`]: crate::packet::config::ConfigPingEvent
#[derive(EntityEvent, Debug, Clone)]
-pub struct PingEvent {
+pub struct GamePingEvent {
pub entity: Entity,
pub packet: azalea_protocol::packets::game::ClientboundPing,
}
diff --git a/azalea-client/src/plugins/packet/game/mod.rs b/azalea-client/src/plugins/packet/game/mod.rs
index dbdc8e26..ed45ab61 100644
--- a/azalea-client/src/plugins/packet/game/mod.rs
+++ b/azalea-client/src/plugins/packet/game/mod.rs
@@ -420,11 +420,11 @@ impl GamePacketHandler<'_> {
physics.set_old_pos(*position);
// send the relevant packets
- commands.trigger(SendPacketEvent::new(
+ commands.trigger(SendGamePacketEvent::new(
self.player,
ServerboundAcceptTeleportation { id: p.id },
));
- commands.trigger(SendPacketEvent::new(
+ commands.trigger(SendGamePacketEvent::new(
self.player,
ServerboundMovePlayerPosRot {
pos: **position,
@@ -964,7 +964,7 @@ impl GamePacketHandler<'_> {
entity: self.player,
id: p.id,
});
- commands.trigger(SendPacketEvent::new(
+ commands.trigger(SendGamePacketEvent::new(
self.player,
ServerboundKeepAlive { id: p.id },
));
@@ -1278,7 +1278,7 @@ impl GamePacketHandler<'_> {
debug!("Got ping packet {p:?}");
as_system::<Commands>(self.ecs, |mut commands| {
- commands.trigger(PingEvent {
+ commands.trigger(GamePingEvent {
entity: self.player,
packet: p.clone(),
});
@@ -1443,7 +1443,7 @@ impl GamePacketHandler<'_> {
};
raw_conn.state = ConnectionProtocol::Configuration;
- commands.trigger(SendPacketEvent::new(
+ commands.trigger(SendGamePacketEvent::new(
self.player,
ServerboundConfigurationAcknowledged,
));