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authormat <git@matdoes.dev>2026-02-22 11:35:41 +0700
committermat <git@matdoes.dev>2026-02-22 11:35:41 +0700
commit2756eb419af2210eed3d0574e20a620918e4e577 (patch)
tree0d209e70f65db16b7b982c3e941355589b7d5181 /azalea-client/src/plugins/packet/relative_updates.rs
parentca2fbe329b0879496cf12de4e85d81ca3aa3c351 (diff)
downloadazalea-drasl-2756eb419af2210eed3d0574e20a620918e4e577.tar.xz
optimizations at high entity counts
Diffstat (limited to 'azalea-client/src/plugins/packet/relative_updates.rs')
-rw-r--r--azalea-client/src/plugins/packet/relative_updates.rs163
1 files changed, 163 insertions, 0 deletions
diff --git a/azalea-client/src/plugins/packet/relative_updates.rs b/azalea-client/src/plugins/packet/relative_updates.rs
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+// How entity updates are processed (to avoid issues with shared worlds)
+// - each bot contains a map of { entity id: updates received }
+// - the shared world also contains a canonical "true" updates received for each
+// entity
+// - when a client loads an entity, its "updates received" is set to the same as
+// the global "updates received"
+// - when the shared world sees an entity for the first time, the "updates
+// received" is set to 1.
+// - clients can force the shared "updates received" to 0 to make it so certain
+// entities (i.e. other bots in our swarm) don't get confused and updated by
+// other bots
+// - when a client gets an update to an entity, we check if our "updates
+// received" is the same as the shared world's "updates received": if it is,
+// then process the update and increment the client's and shared world's
+// "updates received" if not, then we simply increment our local "updates
+// received" and do nothing else
+
+use std::sync::Arc;
+
+use azalea_core::entity_id::MinecraftEntityId;
+use azalea_entity::LocalEntity;
+use azalea_world::PartialWorld;
+use bevy_ecs::prelude::*;
+use derive_more::{Deref, DerefMut};
+use parking_lot::RwLock;
+use tracing::warn;
+
+use crate::packet::as_system;
+
+/// An [`EntityCommand`] that applies a "relative update" to an entity, which
+/// means this update won't be run multiple times by different clients in the
+/// same world.
+///
+/// This is used to avoid a bug where when there's multiple clients in the same
+/// world and an entity sends a relative move packet to all clients, its
+/// position gets desynced since the relative move is applied multiple times.
+///
+/// Don't use this unless you actually got an entity update packet that all
+/// other clients within render distance will get too. You usually don't need
+/// this when the change isn't relative either.
+pub struct RelativeEntityUpdate {
+ pub partial_world: Arc<RwLock<PartialWorld>>,
+ // a function that takes the entity and updates it
+ pub update: Box<dyn FnOnce(&mut EntityWorldMut) + Send + Sync>,
+}
+impl RelativeEntityUpdate {
+ pub fn new(
+ partial_world: Arc<RwLock<PartialWorld>>,
+ update: impl FnOnce(&mut EntityWorldMut) + Send + Sync + 'static,
+ ) -> Self {
+ Self {
+ partial_world,
+ update: Box::new(update),
+ }
+ }
+}
+
+/// A component that counts the number of times this entity has been modified.
+///
+/// This is used for making sure two clients don't do the same relative update
+/// on an entity.
+///
+/// If an entity is local (i.e. it's a client/LocalEntity), this component
+/// should NOT be present in the entity.
+#[derive(Component, Debug, Deref, DerefMut)]
+pub struct UpdatesReceived(u32);
+
+pub type EntityUpdateQuery<'world, 'state, 'a> = Query<
+ 'world,
+ 'state,
+ (
+ &'a MinecraftEntityId,
+ Option<&'a UpdatesReceived>,
+ Option<&'a LocalEntity>,
+ ),
+>;
+
+/// See [`RelativeEntityUpdate`] for details.
+///
+/// Calling this function will have the same effect as using the Command, but
+/// it's more performant than the Command.
+pub fn should_apply_entity_update(
+ commands: &mut Commands,
+ partial_world: &mut PartialWorld,
+ entity: Entity,
+ entity_update_query: EntityUpdateQuery,
+) -> bool {
+ let partial_entity_infos = &mut partial_world.entity_infos;
+
+ if Some(entity) == partial_entity_infos.owner_entity {
+ // if the entity owns this partial world, it's always allowed to update itself
+ return true;
+ };
+
+ let Ok((minecraft_entity_id, updates_received, local_entity)) = entity_update_query.get(entity)
+ else {
+ warn!("called should_apply_entity_update on an entity with missing components");
+ return false;
+ };
+
+ if local_entity.is_some() {
+ // a client tried to update another client, which isn't allowed
+ return false;
+ }
+
+ let this_client_updates_received = partial_entity_infos
+ .updates_received
+ .get(&minecraft_entity_id)
+ .copied();
+
+ let can_update = if let Some(updates_received) = updates_received {
+ this_client_updates_received.unwrap_or(1) == **updates_received
+ } else {
+ // no UpdatesReceived means the entity was just spawned
+ true
+ };
+ if can_update {
+ let new_updates_received = this_client_updates_received.unwrap_or(0) + 1;
+ partial_entity_infos
+ .updates_received
+ .insert(*minecraft_entity_id, new_updates_received);
+
+ commands
+ .entity(entity)
+ .insert(UpdatesReceived(new_updates_received));
+
+ return true;
+ }
+ false
+}
+
+impl EntityCommand for RelativeEntityUpdate {
+ fn apply(self, mut entity_mut: EntityWorldMut) {
+ let partial_world = self.partial_world.clone();
+ let mut should_update = false;
+ let entity = entity_mut.id();
+
+ entity_mut.world_scope(|ecs| {
+ as_system::<(Commands, EntityUpdateQuery)>(ecs, |(mut commands, query)| {
+ should_update = should_apply_entity_update(
+ &mut commands,
+ &mut partial_world.write(),
+ entity,
+ query,
+ );
+ });
+ });
+
+ if should_update {
+ (self.update)(&mut entity_mut);
+ }
+ }
+}
+
+/// A system that logs a warning if an entity has both [`UpdatesReceived`]
+/// and [`LocalEntity`].
+pub fn debug_detect_updates_received_on_local_entities(
+ query: Query<Entity, (With<LocalEntity>, With<UpdatesReceived>)>,
+) {
+ for entity in &query {
+ warn!("Entity {entity:?} has both LocalEntity and UpdatesReceived");
+ }
+}