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authormat <27899617+mat-1@users.noreply.github.com>2025-08-14 20:40:13 -0500
committerGitHub <noreply@github.com>2025-08-14 20:40:13 -0500
commite74ed047dbaf3877db4a89a2d589e992abd0bb11 (patch)
tree0a728c8be167a1d59a5492ed9df666f41cf12e57 /azalea-client/src/plugins/interact/pick.rs
parent6695132ddb31780786c67b8b9ff5df8ab3891438 (diff)
downloadazalea-drasl-e74ed047dbaf3877db4a89a2d589e992abd0bb11.tar.xz
Sneaking (#237)
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
Diffstat (limited to 'azalea-client/src/plugins/interact/pick.rs')
-rw-r--r--azalea-client/src/plugins/interact/pick.rs9
1 files changed, 5 insertions, 4 deletions
diff --git a/azalea-client/src/plugins/interact/pick.rs b/azalea-client/src/plugins/interact/pick.rs
index cebbf905..a0a75910 100644
--- a/azalea-client/src/plugins/interact/pick.rs
+++ b/azalea-client/src/plugins/interact/pick.rs
@@ -5,7 +5,8 @@ use azalea_core::{
position::Vec3,
};
use azalea_entity::{
- Attributes, Dead, EyeHeight, LocalEntity, LookDirection, Physics, Position,
+ Attributes, Dead, LocalEntity, LookDirection, Physics, Position,
+ dimensions::EntityDimensions,
metadata::{ArmorStandMarker, Marker},
view_vector,
};
@@ -31,7 +32,7 @@ pub fn update_hit_result_component(
Entity,
Option<&mut HitResultComponent>,
&Position,
- &EyeHeight,
+ &EntityDimensions,
&LookDirection,
&InstanceName,
&Physics,
@@ -47,7 +48,7 @@ pub fn update_hit_result_component(
entity,
hit_result_ref,
position,
- eye_height,
+ dimensions,
look_direction,
world_name,
physics,
@@ -57,7 +58,7 @@ pub fn update_hit_result_component(
let block_pick_range = attributes.block_interaction_range.calculate();
let entity_pick_range = attributes.entity_interaction_range.calculate();
- let eye_position = position.up(eye_height.into());
+ let eye_position = position.up(dimensions.eye_height.into());
let Some(world_lock) = instance_container.get(world_name) else {
continue;