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| author | mat <27899617+mat-1@users.noreply.github.com> | 2025-08-14 20:40:13 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-14 20:40:13 -0500 |
| commit | e74ed047dbaf3877db4a89a2d589e992abd0bb11 (patch) | |
| tree | 0a728c8be167a1d59a5492ed9df666f41cf12e57 /azalea-client/src/plugins/interact/mod.rs | |
| parent | 6695132ddb31780786c67b8b9ff5df8ab3891438 (diff) | |
| download | azalea-drasl-e74ed047dbaf3877db4a89a2d589e992abd0bb11.tar.xz | |
Sneaking (#237)
* start implementing sneaking
* fix horizontal_collision being inverted and cleanup
* clippy
* change dimensions and eye height based on pose
* proper support for automatically crouching in certain cases
* fix anticheat issues
* add line to changelog and update a comment
Diffstat (limited to 'azalea-client/src/plugins/interact/mod.rs')
| -rw-r--r-- | azalea-client/src/plugins/interact/mod.rs | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/azalea-client/src/plugins/interact/mod.rs b/azalea-client/src/plugins/interact/mod.rs index 634d492c..0275ca97 100644 --- a/azalea-client/src/plugins/interact/mod.rs +++ b/azalea-client/src/plugins/interact/mod.rs @@ -11,7 +11,7 @@ use azalea_core::{ tick::GameTick, }; use azalea_entity::{ - Attributes, LocalEntity, LookDirection, + Attributes, Crouching, LocalEntity, LookDirection, PlayerAbilities, attributes::{ creative_block_interaction_range_modifier, creative_entity_interaction_range_modifier, }, @@ -36,7 +36,7 @@ use crate::{ attack::handle_attack_event, interact::pick::{HitResultComponent, update_hit_result_component}, inventory::{Inventory, InventorySet}, - local_player::{LocalGameMode, PermissionLevel, PlayerAbilities}, + local_player::{LocalGameMode, PermissionLevel}, movement::MoveEventsSet, packet::game::SendPacketEvent, respawn::perform_respawn, @@ -250,12 +250,20 @@ pub fn handle_start_use_item_queued( &mut BlockStatePredictionHandler, &HitResultComponent, &LookDirection, + &Crouching, Option<&Mining>, )>, entity_id_query: Query<&MinecraftEntityId>, ) { - for (entity, start_use_item, mut prediction_handler, hit_result, look_direction, mining) in - query + for ( + entity, + start_use_item, + mut prediction_handler, + hit_result, + look_direction, + crouching, + mining, + ) in query { commands.entity(entity).remove::<StartUseItemQueued>(); @@ -332,8 +340,7 @@ pub fn handle_start_use_item_queued( location: r.location, hand: InteractionHand::MainHand, }, - // TODO: sneaking - using_secondary_action: false, + using_secondary_action: **crouching, }, )); } |
